Research map / 3D vision / NeRF and radiance fields
Instant-NVR: Instant Neural Volumetric Rendering for Human-Object Interactions From Monocular RGBD Stream
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use Instant-NVR instead of the strongest listed baseline, NeuralHOFusion | Human-object interaction rendering · Human-object interactions | PSNR: 21.09 -> 27.81 | Helped |
| use Instant-NVR instead of the strongest listed baseline, NeuralHOFusion | Human-object interaction rendering · Human-object interactions | Rendering time: ~0.151s -> 0.023s | Helped |
| add rendering-aware refinement to selected key frames (ablation) | Online human rendering · Online human rendering | PSNR: 25.768 -> 28.255 | Helped |
| add rendering-aware refinement to selected key frames (ablation) | Online object rendering · Online object rendering | PSNR: 26.747 -> 28.826 | Helped |
| select key frames by motion diversity and complementary visibility instead of fixed intervals (ablation) | Online human rendering · Online human rendering | PSNR: 23.071 -> 25.768 | Helped |
| select key frames by motion diversity and complementary visibility instead of fixed intervals (ablation) | Online object rendering · Online object rendering | PSNR: 25.248 -> 26.747 | Helped |
| add fast motion-prior search (ablation) | Instant-NVR rendering training · Rendering training | Time: 205.53ms -> 17.95ms | Helped |
| add the implicit pose-conditioned deformation net to the explicit deformation block (ablation) | Instant-NVR human rendering · Human-object interactions | Rendering quality | Helped |
Closest papers by meaning
- Joint Optimization of Neural Radiance Fields and Continuous Camera Motion from a Monocular Video (CVPR 2025 · similarity 0.85)
- ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos (CVPR 2025 · similarity 0.85)
- Gear-NeRF: Free-Viewpoint Rendering and Tracking with Motion-aware Spatio-Temporal Sampling (CVPR 2024 · similarity 0.85)
- IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing (CVPR 2024 · similarity 0.84)
- AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation (ICLR 2025 · similarity 0.84)
- HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces (CVPR 2024 · similarity 0.84)
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