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Data Scaling Laws in Imitation Learning for Robotic Manipulation

ICLR 2025 · Vision-language and multimodal › Robot action and navigation · approach: Memory and subgoal-based manipulation · 3 citations (OpenAlex)

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Empirical study of data scaling in imitation learning showing policy generalization to unseen environments and objects follows roughly power laws in the number of environments/objects, with diversity mattering more than demonstration count, enabling zero-shot single-task policies at ~90% success using a Diffusion Policy with DINOv2 ViT-L/14 trained on UMI-collected data.

Problem

Whether data scaling laws exist in robotic manipulation imitation learning, and how many environments, objects, and demonstrations are needed for single-task policies to generalize zero-shot to new environments and objects within the same category.

Approach

Systematically scales the number of training environments, objects, and environment-object pairs with UMI hand-held gripper demonstrations, fits power laws to optimality gap, and derives a data collection recipe (one object per environment, ~32 environment-object pairs, 50 demonstrations each) that is verified on two new tasks.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Scale number of environment-object pairs (power-law fit)Mouse Arrangement policy · unseen environments and objectsnormalized scoreHelped
Increase number of training objects from 8 to 32 objectsPour Water and Mouse Arrangement policies · unseen objects, same environmentnormalized scoreHelped
Increase diversity of environments/objects vs. demonstrations per environmentPour Water and Mouse Arrangement policies · unseen environments and objectsnormalized scoreHelped
Increase demonstrations per environment/object beyond a threshold (about 800 total for 16 pairs)Pour Water and Mouse Arrangement policies · unseen environments and objectsnormalized scoreNo clear effect
Use multiple objects per environment instead of one (at large environment counts)Pour Water and Mouse Arrangement policies · unseen environments with 2 novel objects eachnormalized scoreNo clear effect
Use learning from scratch instead of pre-trained visual encoder (ablation)DINOv2 ViT-L/14 visual encoder · Pour Waternormalized score: 0.90 -> 0.03Hurt
Freeze DINOv2 visual encoder (no fine-tuning) (ablation)DINOv2 visual encoder · Pour Waternormalized score: 0.90 -> 0.00Hurt
Replace full fine-tuning with LoRA (rank 8) on DINOv2 (ablation)DINOv2 visual encoder · Pour Waternormalized score: 0.90 -> 0.72Hurt
Scale visual encoder from ViT-S/14 to ViT-L/14 (ablation)DINOv2 visual encoder · Pour Waternormalized score: 0.66 -> 0.81 -> 0.90Helped
Scale action diffusion U-Net from base to large (ablation)Diffusion Policy action head · Pour Waternormalized score: 0.90 -> 0.83Hurt
Use MSE on validation set as evaluation metric instead of tester scoresevaluation metric · Pour Water object generalizationcorrelation with real-world scoreHurt

Surprising findings

Limitations

Experimental setup

Datasets: UMI-collected human demonstrations across in-the-wild environments and objects

Benchmarks: Pour Water Mouse Arrangement Fold Towels Unplug Charger

Metrics: normalized score (tester-assigned) success rate action MSE

Baselines: ImageNet ResNet CLIP ViT LoRA DINOv2 frozen DINOv2 learning from scratch ViT-L/14

Builds on: Diffusion Policy UMI DINOv2 ACT

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