Research map / Reinforcement learning / Imitation learning
Reward-free World Models for Online Imitation Learning
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Proposes IQ-MPC, a reward-free latent world model that combines inverse soft-Q learning with MPPI planning for online imitation learning from expert demonstrations.
Problem
Online imitation learning struggles on tasks with high-dimensional observations/actions and complex dynamics; adversarial reward-policy min-max optimization is unstable.
Approach
Learn a decoder-free latent dynamics model and derive rewards directly from the inverse soft-Q critic (r = T^pi Q), so no separate reward model is needed; plan with MPPI using a policy prior and decoded rewards, optimizing in Q-policy space instead of reward-policy space.
Key results
- On MyoSuite, IQ-MPC reaches success rates of 0.87 (Key Turn), 0.96 (Object Hold), and 0.73 (Pen Twirl), versus at most 0.72 for IQL+SAC and 0.55 for HyPE on Key Turn; other baselines score near 0 on Object Hold and Pen Twirl.
- On ManiSkill2 Pick Cube, IQ-MPC achieves 0.79 success vs 0.61 for IQL+SAC and 0.00 for CFIL+SAC.
- Recovered-reward Pearson correlation with ground truth is higher than IQL+SAC on all four tasks (e.g., Hopper Hop 0.88 vs 0.49, Walker Run 0.91 vs 0.65).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use IQ-MPC instead of IQL+SAC | online imitation learning · MyoSuite Key Turn | success rate: 0.72$\pm$0.04 -> 0.87$\pm$0.03 | Helped |
| use IQ-MPC instead of IQL+SAC | online imitation learning · MyoSuite Object Hold | success rate: 0.00 $\pm$ 0.00 -> 0.96$\pm$0.03 | Helped |
| use IQ-MPC instead of IQL+SAC | online imitation learning · MyoSuite Pen Twirl | success rate: 0.00 $\pm$ 0.00 -> 0.73$\pm$0.05 | Helped |
| use IQ-MPC instead of IQL+SAC | online imitation learning · ManiSkill2 Pick Cube | success rate: 0.61$\pm$0.13 -> 0.79$\pm$0.05 | Helped |
| use IQ-MPC instead of IQL+SAC | online imitation learning · ManiSkill2 Lift Cube | success rate: 0.85 $\pm$ 0.04 -> 0.89$\pm$0.02 | Helped |
| use IQ-MPC instead of IQL+SAC for reward recovery | reward decoding · Hopper Hop | Pearson correlation: 0.49 -> 0.88 | Helped |
| use IQ-MPC instead of IQL+SAC for reward recovery | reward decoding · Cheetah Run | Pearson correlation: 0.79 -> 0.87 | Helped |
| use IQ-MPC instead of IQL+SAC for reward recovery | reward decoding · Walker Run | Pearson correlation: 0.65 -> 0.91 | Helped |
| use IQ-MPC instead of IQL+SAC for reward recovery | reward decoding · Quadruped Run | Pearson correlation: 0.88 -> 0.93 | Helped |
| add Wasserstein-1 gradient penalty (ablation) | IQ-MPC · ManiSkill2 Pick Cube | success rate: 0.51$\pm$0.11 -> 0.79$\pm$0.05 | Helped |
| add Wasserstein-1 gradient penalty (ablation) | IQ-MPC · DMControl locomotion tasks | performance | No clear effect |
| replace the value temporal-difference term with the initial-state value formulation (ablation) | IQ-MPC · Humanoid Walk | Q-estimation stability | Helped |
Surprising findings
- CFIL+SAC fails to train on Pen Twirl and gets near-zero success on several tasks, suggesting adversarial baselines are unstable in high-dimensional settings.
- Using only the policy prior without MPC accelerates training but may introduce greater instability.
Limitations
- Training is slower than model-free baselines due to MPC planning overhead.
- Designed for deterministic settings; robustness to noisy dynamics was only tested with small trembling probabilities (0.01-0.02).
- Gradient penalty helped only on manipulation tasks and gave no gain on locomotion, and some tasks showed instability with few expert trajectories (5 in Hopper Hop).
Experimental setup
Datasets: DMControl expert trajectories generated by TD-MPC2 MyoSuite expert trajectories generated by TD-MPC2 ManiSkill2 tasks
Benchmarks: DMControl MyoSuite ManiSkill2
Metrics: episode reward success rate Pearson correlation of recovered rewards
Baselines: IQL+SAC CFIL+SAC HyPE HyPER
Builds on: IQ-Learn TD-MPC2 TD-MPC SQIL MPPI
Closest papers by meaning
- Is Behavior Cloning All You Need? Understanding Horizon in Imitation Learning (NeurIPS 2024 · similarity 0.90)
- EvIL: Evolution Strategies for Generalisable Imitation Learning (ICML 2024 · similarity 0.90)
- Policy Decorator: Model-Agnostic Online Refinement for Large Policy Model (ICLR 2025 · similarity 0.89)
- Markov Balance Satisfaction Improves Performance in Strictly Batch Offline Imitation Learning (AAAI 2025 · similarity 0.89)
- SEABO: A Simple Search-Based Method for Offline Imitation Learning (ICLR 2024 · similarity 0.89)
- RLIF: Interactive Imitation Learning as Reinforcement Learning (ICLR 2024 · similarity 0.89)
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