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Habitat 3.0: A Co-Habitat for Humans, Avatars, and Robots
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Introduces Habitat 3.0, a simulator for humanoid avatars and robots in home scenes with a human-in-the-loop evaluation tool, and benchmarks social navigation and social rearrangement with learned and heuristic baselines.
Problem
Studying collaborative human-robot tasks in home environments is hard on real hardware (safety, cost, scalability, standardized benchmarks), and existing simulators either lack realistic humanoids or lack robot-humanoid interaction.
Approach
A simulator that combines SMPL-X-based skinned humanoid avatars with cached body shapes and LBS for fast simulation, a hierarchical humanoid behavior model (path-planned walking and VPoser-interpolated reaching), and a client-server human-in-the-loop tool letting real people control avatars alongside robot policies.
Key results
- Heuristic expert reaches 100% finding success vs 97% for end-to-end RL policy in social navigation; RL matches collision rate (0.51 vs 0.52).
- Plan-Pop3/Plan-Pop4 achieve highest zero-shot coordination success rate of 71.7% in social rearrangement, vs 50.9% for Learn-Single on ZSC partners.
- In a 30-participant human-in-the-loop study, Learn-Single and Plan-Pop3 raise relative efficiency to 134% and 123% over solo humans.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| remove humanoid GPS from the End-to-end RL policy (ablation) | End-to-end RL · Social Navigation | Finding Success (S): 0.97_{\pm 0.00} -> 0.76_{\pm 0.02} | Hurt |
| remove humanoid GPS from the End-to-end RL policy (ablation) | End-to-end RL · Social Navigation | Finding Success Weighted by Path Steps (SPS): 0.65_{\pm 0.00} -> 0.34_{\pm 0.01} | Hurt |
| remove humanoid detector from the End-to-end RL policy (ablation) | End-to-end RL · Social Navigation | Collision Rate (CR): 0.51_{\pm 0.03} -> 0.64_{\pm 0.05} | Hurt |
| remove arm depth from the End-to-end RL policy (ablation) | End-to-end RL · Social Navigation | Following Rate (F): 0.44_{\pm 0.01} -> 0.19_{\pm 0.01} | Hurt |
| remove arm depth from the End-to-end RL policy (ablation) | End-to-end RL · Social Navigation | Collision Rate (CR): 0.51_{\pm 0.03} -> 0.71_{\pm 0.08} | Hurt |
| replace oracle low-level skills with learned skills without retraining the high-level policy (ablation) | Plan-Pop3 · Social Rearrangement, train-pop-eval | Success Rate (SR): 77.79% -> 41.96% | Hurt |
| use RGB instead of depth (ablation) | Social Rearrangement robot policy · Social Rearrangement | Success Rate (SR) | No clear effect |
| remove humanoid GPS (ablation) | Social Rearrangement robot policy · Social Rearrangement | Success Rate (SR) | Hurt |
| remove humanoid GPS (ablation) | Social Rearrangement robot policy · Social Rearrangement | Relative Efficiency (RE) | Hurt |
| train with Plan-Pop3/4 rather than a single-partner population | Social Rearrangement robot policy · Social Rearrangement, ZSC-pop-eval | Success Rate (SR): 71.7% | Helped |
| pair the human with a learned robot policy | Learn-Single · Human-in-the-Loop Social Rearrangement | Relative Efficiency (RE): 100.0 -> 133.80 | Helped |
| pair the human with a population-trained robot policy | Plan-Pop3 · Human-in-the-Loop Social Rearrangement | Relative Efficiency (RE): 100.0 -> 123.46 | Helped |
Surprising findings
- Learn-Single achieves the highest relative efficiency with train partners but drops from 159.2 to 106.0 on unseen collaborators, while Learn-Pop with more policies still generalizes poorly.
- Learned low-level skills substantially degrade social rearrangement success (77.79% to 41.96% on train-pop), since the high-level policy was trained with oracle skills.
Limitations
- Pick/place are teleport-based oracle skills and VPoser reaching fails for hand positions outside the precomputed range.
- Humanoid behaviors are limited to a restricted set of motions (walking and reaching) and only 12 base avatar models with 4 cached shapes per gender.
- Learned ZSC agents do not capture human-robot interaction dynamics well, as humans were more reactive and success was 1 across human episodes.
Experimental setup
Datasets: Habitat Synthetic Scenes Dataset (HSSD) AMASS SMPL-X body models
Benchmarks: Habitat 3.0 social navigation Habitat 3.0 social rearrangement human-in-the-loop study (30 participants)
Metrics: success rate SPS following rate collision rate relative efficiency frames per second
Baselines: Heuristic Expert Learn-Single Plan-Pop Learn-Pop Solo
Builds on: Habitat DD-PPO SMPL-X VPoser population play
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