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Habitat 3.0: A Co-Habitat for Humans, Avatars, and Robots

ICLR 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Embodied agent learning · 15 citations (OpenAlex)

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Introduces Habitat 3.0, a simulator for humanoid avatars and robots in home scenes with a human-in-the-loop evaluation tool, and benchmarks social navigation and social rearrangement with learned and heuristic baselines.

Problem

Studying collaborative human-robot tasks in home environments is hard on real hardware (safety, cost, scalability, standardized benchmarks), and existing simulators either lack realistic humanoids or lack robot-humanoid interaction.

Approach

A simulator that combines SMPL-X-based skinned humanoid avatars with cached body shapes and LBS for fast simulation, a hierarchical humanoid behavior model (path-planned walking and VPoser-interpolated reaching), and a client-server human-in-the-loop tool letting real people control avatars alongside robot policies.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
remove humanoid GPS from the End-to-end RL policy (ablation)End-to-end RL · Social NavigationFinding Success (S): 0.97_{\pm 0.00} -> 0.76_{\pm 0.02}Hurt
remove humanoid GPS from the End-to-end RL policy (ablation)End-to-end RL · Social NavigationFinding Success Weighted by Path Steps (SPS): 0.65_{\pm 0.00} -> 0.34_{\pm 0.01}Hurt
remove humanoid detector from the End-to-end RL policy (ablation)End-to-end RL · Social NavigationCollision Rate (CR): 0.51_{\pm 0.03} -> 0.64_{\pm 0.05}Hurt
remove arm depth from the End-to-end RL policy (ablation)End-to-end RL · Social NavigationFollowing Rate (F): 0.44_{\pm 0.01} -> 0.19_{\pm 0.01}Hurt
remove arm depth from the End-to-end RL policy (ablation)End-to-end RL · Social NavigationCollision Rate (CR): 0.51_{\pm 0.03} -> 0.71_{\pm 0.08}Hurt
replace oracle low-level skills with learned skills without retraining the high-level policy (ablation)Plan-Pop3 · Social Rearrangement, train-pop-evalSuccess Rate (SR): 77.79% -> 41.96%Hurt
use RGB instead of depth (ablation)Social Rearrangement robot policy · Social RearrangementSuccess Rate (SR)No clear effect
remove humanoid GPS (ablation)Social Rearrangement robot policy · Social RearrangementSuccess Rate (SR)Hurt
remove humanoid GPS (ablation)Social Rearrangement robot policy · Social RearrangementRelative Efficiency (RE)Hurt
train with Plan-Pop3/4 rather than a single-partner populationSocial Rearrangement robot policy · Social Rearrangement, ZSC-pop-evalSuccess Rate (SR): 71.7%Helped
pair the human with a learned robot policyLearn-Single · Human-in-the-Loop Social RearrangementRelative Efficiency (RE): 100.0 -> 133.80Helped
pair the human with a population-trained robot policyPlan-Pop3 · Human-in-the-Loop Social RearrangementRelative Efficiency (RE): 100.0 -> 123.46Helped

Surprising findings

Limitations

Experimental setup

Datasets: Habitat Synthetic Scenes Dataset (HSSD) AMASS SMPL-X body models

Benchmarks: Habitat 3.0 social navigation Habitat 3.0 social rearrangement human-in-the-loop study (30 participants)

Metrics: success rate SPS following rate collision rate relative efficiency frames per second

Baselines: Heuristic Expert Learn-Single Plan-Pop Learn-Pop Solo

Builds on: Habitat DD-PPO SMPL-X VPoser population play

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