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Towards Building Human-like Smart Agents in Modern 3D Video Games (Student Abstract)

AAAI 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Human-AI coordination agents

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Proposes a hierarchical RL framework that learns a VAE-style behavior model and expert prior via imitation learning at the low level and a PPO high-level policy at the top, to build human-like agents in PUBG Mobile.

Problem

RL agents in complex 3D games achieve victory but often behave unlike humans (e.g., collisions, unnecessary reversing), and reward shaping or imitation learning alone each have limitations.

Approach

A hierarchical framework where a low-level latent-intention behavior model (ELBO-trained encoder/decoder over fixed-length action sequences) and a state-conditioned expert prior are learned by imitation, and a high-level PPO policy outputs intention vectors, regularized by KL to the expert prior.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Hier-RL instead of PPOPUBG Mobile agents · PUBG Mobilewin rate: 95% -> 100%Helped
Use Hier-RL instead of PPOPUBG Mobile agents · PUBG Mobilekill: 39.1 -> 39.3Helped
Use Hier-RL instead of BCPUBG Mobile agents · PUBG Mobilehit: 86.3 -> 80.0Hurt
Use Hier-RL instead of IBCPUBG Mobile agents · PUBG Mobilereversing: 910.2 -> 23.6Helped
Use Hier-RL instead of IBCPUBG Mobile agents · PUBG Mobileagainst shelter: 133.1 -> 36.2Helped
Use Hier-RL instead of PPOPUBG Mobile agents · PUBG Mobilestuck: 5.8 -> 3.9Helped
Use Hier-RL instead of PPOPUBG Mobile agents · PUBG Mobilestuck at home: 148.9 -> 7.4Helped
Use Hier-RL instead of BCPUBG Mobile agents · PUBG Mobilenot fighting sprint: 13.1 -> 115.9Hurt
Use Hier-RL instead of PPOPUBG Mobile agents · PUBG Mobilefighting move: 1110.8 -> 1331.2Helped
Use Hier-RL instead of PPOPUBG Mobile agents · PUBG Mobilefighting prone: 131.4 -> 151.7Helped
Use Hier-RL instead of PPOPUBG Mobile agents · PUBG Mobilevalid sliding: 31.3 -> 48.9Helped

Limitations

Experimental setup

Datasets: PUBG Mobile human player demonstrations

Benchmarks: PUBG Mobile adversarial combat tests vs built-in agents (1,000 rounds)

Metrics: win rate kill count hit count counts of undesired behaviors (reversing, against shelter, s fighting move/prone counts valid sliding

Baselines: Behavior Cloning Implicit Behavior Cloning PPO with human-like reward shaping

Builds on: PPO ELBO variational autoencoder Implicit Behavior Cloning Pertsch et al. skill-prior hierarchical RL

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