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Integrating Suboptimal Human Knowledge with Hierarchical Reinforcement Learning for Large-Scale Multiagent Systems

NeurIPS 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Human-AI coordination agents · 0 citations (OpenAlex)

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Proposes hhk-MARL, a hierarchical MARL framework that injects suboptimal human knowledge encoded as trainable fuzzy-logic rules, integrated via hypernetworks plus a graph-based group controller, and tests it on SMAC with IQL, QMIX, and Qatten.

Problem

Learning efficient coordination from scratch is hard in large-scale multi-agent systems due to exponential joint state-action spaces, sparse rewards, and start-up problems; existing human-knowledge transfer often requires high-quality step-by-step demonstrations.

Approach

Represent abstract, suboptimal human knowledge as trainable fuzzy logic rules at the top level, let agents decide how much to use it through a hypernetwork-based knowledge integration (a "CPG"-like mechanism), and add a graph-based group controller that weights agents by cooperation tendencies during training.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add hhk-MARL to IQL, QMIX, or QattenIQL, QMIX, and Qatten · SMAC scenarios: 5m vs 6m, 10m vs 11m, 18m vs 20m, 27m vs 30m, and 35m vs 40mwin rateHelped
Add hhk-MARL to IQLIQL · SMAC 27m vs 30mwin rateHelped
Add hhk-MARL to IQL and QMIXIQL and QMIX · SMAC 35m vs 40mwin rateHelped
Add the group controller (ablation)IQL · SMAC 10m vs 11mconvergence rateHelped
Add human knowledge integration (ablation)IQL · SMAC 10m vs 11mperformanceHelped
Add trainable weights to fuzzy logic rules (ablation)IQL with human knowledge · SMAC 10m vs 11mconvergence rateHelped
Increase the human knowledge rule set from 1 rule to 3 or 5 rules (ablation)hhkIQL · SMAC 10m vs 11mfinal performanceHelped
Use 1 human knowledge rule rather than 3 or 5 rules (ablation)hhkIQL · SMAC 10m vs 11mlearning speedHelped
Replace human preference values with random values (ablation)hhkIQL · SMAC 10m vs 11mperformanceHelped

Surprising findings

Limitations

Experimental setup

Datasets: StarCraft Multi-agent Challenge (SMAC) scenarios 5m vs 6m, 10m vs 11m, 18m vs 20m, 27m vs 30m, 35m vs 40m

Benchmarks: SMAC 5m vs 6m SMAC 10m vs 11m SMAC 18m vs 20m SMAC 27m vs 30m SMAC 35m vs 40m

Metrics: win rate learning curve convergence speed

Baselines: IQL QMIX Qatten

Builds on: QMIX Qatten IQL fuzzy logic knowledge representation

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