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Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain

ICLR 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Human-AI coordination agents · 0 citations (OpenAlex)

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Proposes RLHG, a human-centered RL method that fine-tunes a game agent to boost human partners' goal achievement in Honor of Kings using a human-primitive-value baseline and a positive human-gain network, validated in real human-agent tests.

Problem

Game AI agents are trained in a self-centered way to maximize their own task reward (winning), which can degrade the experience of human teammates; the goal is to make collaborative agents enhance human experience while keeping their task ability.

Approach

Model human experience as human goal rewards and use a human primitive value (human return when teaming with the pre-trained agent) as a baseline; the agent is rewarded only for positive human gains above this baseline, combined with its original advantage in a policy-gradient update.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
fine-tune Wukong with RLHGWukong with high-level human partners · Honor of Kings human-agent test, high-level participantsMVP Score: 8.86 (0.79) -> 10.28 (0.75)Helped
fine-tune Wukong with RLHGWukong with high-level human partners · Honor of Kings human-agent test, high-level participantsHighlight Times: 0.53 (0.21) -> 0.87 (0.29)Helped
fine-tune Wukong with RLHGWukong with high-level human partners · Honor of Kings human-agent test, high-level participantsParticipation Rate: 0.46 (0.11) -> 0.58 (0.09)Helped
fine-tune Wukong with RLHGWukong with high-level human partners · Honor of Kings human-agent test, high-level participantsResource Quantity: 5.3 (2.87) -> 6.28 (2.71)Helped
fine-tune Wukong with RLHGWukong with high-level human partners · Honor of Kings human-agent test, high-level participantsWin Rate: 52% -> 46.7%Hurt
fine-tune Wukong with RLHGWukong with general-level human partners · Honor of Kings human-agent test, general-level participantsMVP Score: 7.44 (0.71) -> 9.1 (0.61)Helped
fine-tune Wukong with RLHGWukong with general-level human partners · Honor of Kings human-agent test, general-level participantsHighlight Times: 0.37 (0.349) -> 0.75 (0.253)Helped
fine-tune Wukong with RLHGWukong with general-level human partners · Honor of Kings human-agent test, general-level participantsParticipation Rate: 0.41 (0.11) -> 0.59 (0.05)Helped
fine-tune Wukong with RLHGWukong with general-level human partners · Honor of Kings human-agent test, general-level participantsResource Quantity: 4.98 (2.73) -> 5.8 (2.78)Helped
fine-tune Wukong with RLHGWukong with general-level human partners · Honor of Kings human-agent test, general-level participantsWin Rate: 34% -> 30%Hurt
use a larger human-goal weight α (ablation)RLHG · Honor of Kings human model-agent testhuman-goal performanceHelped
use a larger human-goal weight α (ablation)RLHG · Honor of Kings human model-agent testWin RateHurt

Surprising findings

Limitations

Experimental setup

Datasets: Honor of Kings game environment participant survey on in-game goals

Benchmarks: Honor of Kings 5v5 human model-agent tests Honor of Kings real-world human-agent tests

Metrics: win rate MVP score highlight times participation rate resource quantity follow rate subjective preference (behavioral rationality, enhancement d

Baselines: Wukong Human Reward Enhancement (HRE)

Builds on: PPO Wukong Dec-POMDP Generalized Advantage Estimation

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