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Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain
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Proposes RLHG, a human-centered RL method that fine-tunes a game agent to boost human partners' goal achievement in Honor of Kings using a human-primitive-value baseline and a positive human-gain network, validated in real human-agent tests.
Problem
Game AI agents are trained in a self-centered way to maximize their own task reward (winning), which can degrade the experience of human teammates; the goal is to make collaborative agents enhance human experience while keeping their task ability.
Approach
Model human experience as human goal rewards and use a human primitive value (human return when teaming with the pre-trained agent) as a baseline; the agent is rewarded only for positive human gains above this baseline, combined with its original advantage in a policy-gradient update.
Key results
- In human-agent tests, RLHG raised high-level participants' MVP score from 8.86 to 10.28 versus Wukong, while win rate fell from 52% to 46.7%.
- General-level participants with RLHG reached MVP score 9.1 versus 7.44 with Wukong, exceeding the primitive performance of high-level participants.
- Participants rated RLHG higher on gaming experience and overall preference, with the paper concluding the enhancement gain outweighs the win-rate drop.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| fine-tune Wukong with RLHG | Wukong with high-level human partners · Honor of Kings human-agent test, high-level participants | MVP Score: 8.86 (0.79) -> 10.28 (0.75) | Helped |
| fine-tune Wukong with RLHG | Wukong with high-level human partners · Honor of Kings human-agent test, high-level participants | Highlight Times: 0.53 (0.21) -> 0.87 (0.29) | Helped |
| fine-tune Wukong with RLHG | Wukong with high-level human partners · Honor of Kings human-agent test, high-level participants | Participation Rate: 0.46 (0.11) -> 0.58 (0.09) | Helped |
| fine-tune Wukong with RLHG | Wukong with high-level human partners · Honor of Kings human-agent test, high-level participants | Resource Quantity: 5.3 (2.87) -> 6.28 (2.71) | Helped |
| fine-tune Wukong with RLHG | Wukong with high-level human partners · Honor of Kings human-agent test, high-level participants | Win Rate: 52% -> 46.7% | Hurt |
| fine-tune Wukong with RLHG | Wukong with general-level human partners · Honor of Kings human-agent test, general-level participants | MVP Score: 7.44 (0.71) -> 9.1 (0.61) | Helped |
| fine-tune Wukong with RLHG | Wukong with general-level human partners · Honor of Kings human-agent test, general-level participants | Highlight Times: 0.37 (0.349) -> 0.75 (0.253) | Helped |
| fine-tune Wukong with RLHG | Wukong with general-level human partners · Honor of Kings human-agent test, general-level participants | Participation Rate: 0.41 (0.11) -> 0.59 (0.05) | Helped |
| fine-tune Wukong with RLHG | Wukong with general-level human partners · Honor of Kings human-agent test, general-level participants | Resource Quantity: 4.98 (2.73) -> 5.8 (2.78) | Helped |
| fine-tune Wukong with RLHG | Wukong with general-level human partners · Honor of Kings human-agent test, general-level participants | Win Rate: 34% -> 30% | Hurt |
| use a larger human-goal weight α (ablation) | RLHG · Honor of Kings human model-agent test | human-goal performance | Helped |
| use a larger human-goal weight α (ablation) | RLHG · Honor of Kings human model-agent test | Win Rate | Hurt |
Surprising findings
- The HRE baseline, which directly adds human rewards, drops sharply on the task goal due to excessive following behavior, showing human-agent credit assignment problems.
- Participants consistently rated the high MVP score goal above the task goal of game victory in the survey.
Limitations
- Win rate of participants decreases when teaming with the RLHG agent, trading off task performance for human enhancement.
- Human goals are predefined and quantified by hand-designed rewards rather than inferred; the paper does not define or infer goals accurately.
- Evaluation uses a single game (Honor of Kings) and a fixed human model for simulated tests.
Experimental setup
Datasets: Honor of Kings game environment participant survey on in-game goals
Benchmarks: Honor of Kings 5v5 human model-agent tests Honor of Kings real-world human-agent tests
Metrics: win rate MVP score highlight times participation rate resource quantity follow rate subjective preference (behavioral rationality, enhancement d
Baselines: Wukong Human Reward Enhancement (HRE)
Builds on: PPO Wukong Dec-POMDP Generalized Advantage Estimation
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