atlas

Research map / Multi-agent systems and games / Games and equilibria

Learning Strategy Representation for Imitation Learning in Multi-Agent Games

AAAI 2025 · Multi-agent systems and games › Games and equilibria · approach: Opponent modeling in competitive games · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes STRIL, a plug-in framework that learns per-trajectory strategy representations with a P-VRNN (no player IDs), derives Randomness Indicator and Exploited Level scores, and filters offline multi-agent game data to improve BC, IQ-Learn and ILEED.

Problem

Offline imitation learning in multi-agent zero-sum games uses datasets mixing demonstrators of diverse skill and strategy, and standard IL treats all trajectories as homogeneous, so it learns sub-optimal behaviors; existing strategy-representation methods need player IDs or strong assumptions.

Approach

Learn a constant, trainable strategy representation per trajectory inside a partially-trainable conditional VRNN, then use the entropy of its action predictions (RI) and a neighborhood-based reward estimate (EL) as indicators to filter out sub-optimal trajectories before IL.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Filter the training data with RIBC · Two-player PongWS: -0.832\pm0.011 -> -0.613\pm0.052Helped
Filter the training data with ELBC · Two-player PongWS: -0.832\pm0.011 -> -0.343\pm0.036Helped
Filter the training data with RIIQ-Learn · Two-player PongWS: -0.804\pm0.044 -> -0.601\pm0.008Helped
Filter the training data with ELIQ-Learn · Two-player PongWS: -0.804\pm0.044 -> -0.254\pm0.063Helped
Filter the training data with RIILEED · Two-player PongWS: -0.711\pm0.070 -> -0.607\pm0.058Helped
Filter the training data with ELILEED · Two-player PongWS: -0.711\pm0.070 -> -0.458\pm0.118Helped
Filter the training data with RIBC · Limit Texas Hold'emWS: -1.255\pm0.123 -> 0.532\pm0.052Helped
Filter the training data with ELBC · Limit Texas Hold'emWS: -1.255\pm0.123 -> 0.662\pm0.011Helped
Filter the training data with RIIQ-Learn · Limit Texas Hold'emWS: -3.652\pm0.428 -> 0.667\pm0.097Helped
Filter the training data with RIILEED · Connect FourWS: 0.250\pm0.034 -> 0.267\pm0.081No clear effect
Filter the training data with ELILEED · Connect FourWS: 0.250\pm0.034 -> 0.203\pm0.060Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Two-player Pong self-play dataset Limit Texas Hold'em dataset Connect Four self-play dataset

Benchmarks: Two-player Pong Limit Texas Hold'em Connect Four

Metrics: Worst Score over demonstrator set

Baselines: BC IQ-Learn ILEED Best (oracle dominant-demonstrator filtering)

Builds on: VRNN ILEED IQ-Learn Play-LMP

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy