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Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Games

NeurIPS 2024 · Multi-agent systems and games › Cooperative multi-agent RL · approach: MARL benchmarks and grouping · 1 citations (OpenAlex)

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Proposes IMAX-PPO, which adds a multi-agent IQ-Learn-style imitation model that predicts neighboring opponents' next states from local observations and feeds those predictions into MAPPO's actor, evaluated on SMACv2, Google Research Football, and Gold Miner.

Problem

Multi-agent competitive games where allies cannot observe opponents' actions and only see local neighborhood states, making opponent behavior and game dynamics hard to learn, causing slow convergence and instability in MARL.

Approach

Cast opponent behavior prediction as a multi-agent imitation learning problem over next states (not actions), adapt IQ-Learn to state-only local observations, and jointly train this imitator with the allies' MAPPO policy, feeding predicted opponent next states into the actor.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add the opponent next-state imitation component to MAPPOMAPPO, yielding IMAX-PPO · SMACv2 Protoss averagewin rate: 53.56% -> 62.99%Helped
Add the opponent next-state imitation component to MAPPOMAPPO, yielding IMAX-PPO · SMACv2 Terran averagewin rate: 46.95% -> 61.08%Helped
Add the opponent next-state imitation component to MAPPOMAPPO, yielding IMAX-PPO · SMACv2 Zerg averagewin rate: 32.71% -> 41.48%Helped
Add the opponent next-state imitation component to MAPPOMAPPO, yielding IMAX-PPO · GRF averagewin rate: 84.39% -> 98.71%Helped
Add the opponent next-state imitation component to MAPPOMAPPO, yielding IMAX-PPO · Gold Miner averagewin rate: 48.58% -> 56.06%Helped

Surprising findings

Limitations

Experimental setup

Datasets: SMACv2 Google Research Football Gold Miner

Benchmarks: SMACv2 Google Research Football Gold Miner

Metrics: win rate

Baselines: MAPPO QMIX

Builds on: IQ-Learn MAPPO PPO SMACv2 soft actor-critic

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