Research map / Multi-agent systems and games / LLM agents
Large Language Models Are Neurosymbolic Reasoners
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Shows that a zero-shot prompted GPT-3.5-turbo agent, given symbolic modules (calculator, navigator, sorter, knowledge base) as extra actions, solves four text-based symbolic games at 88% average score, beating DRRN and a behavior-cloned transformer baseline.
Problem
Whether LLMs can act as neurosymbolic reasoners in text-based games that require symbolic tasks such as arithmetic, map navigation, sorting, and common-sense knowledge lookup, without costly training on expert data.
Approach
Wrap an off-the-shelf LLM in a prompting agent that receives observations and a valid action set (game actions plus symbolic-module actions), with role initialization and task-specific constraint prompts, and chooses actions zero-shot without any weight updates.
Key results
- The LLM agent (GPT-3.5-turbo) with symbolic modules achieves an average normalized score of 0.88 on the test set across four games, with 7 average steps.
- Behavior Cloned Transformer with symbolic modules averages 0.99 score, slightly above the LLM agent's 0.88, but requires expert demonstration training.
- Removing constrained prompts drops the LLM agent's average score from 0.88 to 0.67; GPT-4 reaches 0.91 average versus 0.88 for GPT-3.5, with the largest gains on MapReader and Sorting.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add constrained prompts (ablation) | LLM Agent (GPT-3.5-turbo) · Arithmetic (Test) | score: 0.96 -> 1.00 | Helped |
| Add constrained prompts (ablation) | LLM Agent (GPT-3.5-turbo) · MapReader (Test) | score: 0.64 -> 0.86 | Helped |
| Add constrained prompts (ablation) | LLM Agent (GPT-3.5-turbo) · Sorting (Test) | score: 0.35 -> 0.71 | Helped |
| Add constrained prompts (ablation) | LLM Agent (GPT-3.5-turbo) · TWC (Test) | score: 0.73 -> 0.94 | Helped |
| Add constrained prompts (ablation) | LLM Agent (GPT-3.5-turbo) · Average (Test) | score: 0.67 -> 0.88 | Helped |
| Replace GPT-3.5 with GPT-4 | LLM Agent · MapReader (Test) | score: 0.86 -> 0.99 | Helped |
| Replace GPT-3.5 with GPT-4 | LLM Agent · Sorting (Test) | score: 0.71 -> 0.93 | Helped |
| Replace GPT-3.5 with GPT-4 | LLM Agent · TWC (Test) | score: 0.94 -> 0.71 | Hurt |
| Replace GPT-3.5 with GPT-4 | LLM Agent · Average (Test) | score: 0.88 -> 0.91 | Helped |
Surprising findings
- The LLM agent's Sorting score (0.71) is low, attributed to limited memory of the ascending order of objects.
- GPT-4 performs worse than GPT-3.5 on TWC (0.71 vs 0.94) despite overall gains.
Limitations
- Sorting performance limited by agent memory of ordering; MapReader requires many steps due to forgetting routes.
- Prompts require hand-crafted task-specific constraints; the authors suggest more detailed prompts may help.
- Evaluated only on four simple TextWorldExpress games; no evaluation on broader domains.
Experimental setup
Datasets: TextWorldExpress game environments (Arithmetic, MapReader, Sorting, TWC)
Benchmarks: TextWorldExpress Arithmetic TextWorldExpress MapReader TextWorldExpress Sorting TextWorldExpress TWC
Metrics: normalized score average steps per episode
Baselines: DRRN DRRN + symbolic module Behavior Cloned Transformer Behavior Cloned Transformer + symbolic module LLM agent without constrained prompts
Builds on: ReAct Chain-of-Thought DRRN Decision Transformer TextWorldExpress
Closest papers by meaning
- GTBench: Uncovering the Strategic Reasoning Capabilities of LLMs via Game-Theoretic Evaluations (NeurIPS 2024 · similarity 0.89)
- When LLMs Develop Languages: Symbolic Communication for Efficient Multi-Agent Reasoning (ICML 2026 · similarity 0.89)
- LLM+AL: Bridging Large Language Models and Action Languages for Complex Reasoning About Actions (AAAI 2025 · similarity 0.88)
- Distilling LLM Agent into Small Models with Retrieval and Code Tools (NeurIPS 2025 · similarity 0.88)
- GSM-Symbolic: Understanding the Limitations of Mathematical Reasoning in Large Language Models (ICLR 2025 · similarity 0.88)
- Improving Rationality in the Reasoning Process of Language Models through Self-playing Game (ICML 2025 · similarity 0.88)
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