Research map / Multi-agent systems and games / LLM agents
CivBench: A Long-Horizon Benchmark for Tool-Mediated Agents in Civilization VI
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Introduces CivBench, an open-source MCP-based long-horizon benchmark on Civilization VI, and uses 23 pilot runs across four model families to measure under-monitoring (PMR) and reflection-action gap (RAG@10).
Problem
Existing agent benchmarks rarely measure whether long-horizon, tool-mediated agents monitor latent state and execute their own stated plans; aggregate outcomes alone are too coarse to reveal these behaviours.
Approach
A Civilization VI environment exposed via 76 MCP tools and a narration layer that only surfaces state when explicitly queried, which lets interface-level metrics (Proactive Monitoring Rate and RAG@K) be computed from traces to separate unavailable information from unqueried information.
Key results
- Across 23 admissible runs, PMR is low (0.96% to 2.13% of non-infrastructure calls), with get_victory_progress queried only every 30-75 turns versus a recommended 20.
- In 7 of 20 detectable defeats, agents made no victory-progress query within the 20-turn warning window.
- RAG@10 ranges from 48.2% to 65.8% across the three model families with sufficient commitments; labeller agreement with a human sample was 92.0% (Cohen's kappa 0.879).
Surprising findings
- Aggregate outcomes (win/loss, normalised score) do not discriminate between models at this sample size (Fisher p=0.488).
- Agents under-query strategically relevant state even when the playbook explicitly recommends checking it every 20 turns.
Limitations
- Small, uneven sample (23 runs, one family with a single run), so between-model differences are descriptive only.
- Shared playbook confounds behaviour with instruction following, and no playbook-free or scripted baseline was viable.
- RAG depends on an LLM-based commitment extraction pipeline and playbook-elicited diaries; results are execution fidelity under this protocol.
Experimental setup
Datasets: CivBench scenarios (Ground Control, Snowflake)
Benchmarks: CivBench
Metrics: Proactive Monitoring Rate (PMR) RAG@10 normalised score ICC missed-warning rate
Baselines: CivRealm CivAgent Vox Deorum Civilization VI built-in AI
Builds on: Model Context Protocol Inspect framework CivRealm
Closest papers by meaning
- T1: A Tool-Oriented Conversational Dataset for Multi-Turn Agentic Planning (NeurIPS 2025 · similarity 0.88)
- UniClawBench: A Universal Benchmark for Proactive Agents on Real-World Tasks (NeurIPS 2026 · similarity 0.88)
- Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale (ICML 2025 · similarity 0.88)
- CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents (ICLR 2024 · similarity 0.88)
- EvoMemBench: Benchmarking Agent Memory from a Self-Evolving Perspective (NeurIPS 2026 · similarity 0.88)
- MCP-AgentBench: Evaluating Real-World Language Agent Performance with MCP-Mediated Tools (AAAI 2026 · similarity 0.88)
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