Research map / Multi-agent systems and games / LLM agents
AgentOdyssey: Open-Ended Long-Horizon Text Game Generation for Test-Time Continual Learning Agents
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Introduces AgentOdyssey, a procedurally generated open-ended long-horizon text game framework with multifaceted diagnostics for evaluating test-time continual learning agents across memory, exploration, knowledge, skills and planning.
Problem
Existing benchmarks assume no learning at test time and lack scalable, uncontaminated, long-horizon environments to evaluate continual learning agents that acquire knowledge and skills during deployment.
Approach
An LLM-driven program-synthesis game generator (Aider-based entity, rule, and quest generators with automated run-time testing) produces open-ended text RPG games with world graphs, action/step rules, and main/side quests, paired with diagnostic QA and exploration/action-diversity metrics.
Key results
- Long Context agent with GPT-5 achieves the highest main quest reward (3) among agents, while human reaches 9 in the same game; Claude-Opus-4.6 is the best frontier model in additional tests but still below humans.
- SFT agent with Qwen3-4B and short-term memory reaches main quest reward 7 in Experiment 2 game, the best in that group (vs. 0 for SFT baseline).
- Long Context agent with GPT-5 achieves 34.8% increase in World Knowledge QA accuracy after gameplay, while its token cost grows quadratically with steps.
Surprising findings
- Reflection and summarization do not help reasoning-model agents and in several cases hurt SFT and long-context agents.
- Long Context agents with Qwen3-4B collapse to zero world knowledge and episodic memory accuracy after gameplay, converging on a single action.
Limitations
- Environment supports only text observations and a single agent.
- Turn-based design assigns fixed duration per action, simplifying temporal dynamics.
- Qwen3-4B is insufficiently capable for the main game, requiring a simpler game for test-time training experiments.
Experimental setup
Datasets: procedurally generated AgentOdyssey games
Benchmarks: AgentOdyssey
Metrics: main quest reward normalized combined reward world knowledge QA accuracy episodic memory QA accuracy object exploration action exploration action diversity token cost invalid-action rate
Baselines: Vanilla RAG Mem0 Raptor Voyager MEM1 MemoryLLM MPlus Random agent No Memory agent
Builds on: ReAct Aider PPO verl-agent ALFWorld
Closest papers by meaning
- ReasoningBank: Scaling Agent Self-Evolving with Reasoning Memory (ICLR 2026 · similarity 0.88)
- AMA-Bench: Evaluating Long-Horizon Memory for Agentic Applications (ICML 2026 · similarity 0.88)
- Learning to Continually Learn via Meta-learning Agentic Memory Designs (NeurIPS 2026 · similarity 0.87)
- EvoMemBench: Benchmarking Agent Memory from a Self-Evolving Perspective (NeurIPS 2026 · similarity 0.87)
- AdaMEM: Test-Time Adaptive Memory for Language Agents (ICML 2026 · similarity 0.87)
- Benchmarking Agent Memory in Interdependent Multi-Session Agentic Tasks (ICML 2026 · similarity 0.87)
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