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AgentOdyssey: Open-Ended Long-Horizon Text Game Generation for Test-Time Continual Learning Agents

NeurIPS 2026 · Multi-agent systems and games › LLM agents · approach: Agentic benchmarks and orchestration · 0 citations (OpenAlex)

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Introduces AgentOdyssey, a procedurally generated open-ended long-horizon text game framework with multifaceted diagnostics for evaluating test-time continual learning agents across memory, exploration, knowledge, skills and planning.

Problem

Existing benchmarks assume no learning at test time and lack scalable, uncontaminated, long-horizon environments to evaluate continual learning agents that acquire knowledge and skills during deployment.

Approach

An LLM-driven program-synthesis game generator (Aider-based entity, rule, and quest generators with automated run-time testing) produces open-ended text RPG games with world graphs, action/step rules, and main/side quests, paired with diagnostic QA and exploration/action-diversity metrics.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: procedurally generated AgentOdyssey games

Benchmarks: AgentOdyssey

Metrics: main quest reward normalized combined reward world knowledge QA accuracy episodic memory QA accuracy object exploration action exploration action diversity token cost invalid-action rate

Baselines: Vanilla RAG Mem0 Raptor Voyager MEM1 MemoryLLM MPlus Random agent No Memory agent

Builds on: ReAct Aider PPO verl-agent ALFWorld

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