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Efficient Active Imitation Learning with Random Network Distillation

ICLR 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Imitation and skill learning · 0 citations (OpenAlex)

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Proposes RND-DAgger, an active imitation learning method that uses a Random Network Distillation out-of-distribution measure on states (not expert actions) to trigger expert takeovers, reducing expert queries in racing, maze navigation, and HalfCheetah.

Problem

Active imitation learning for underspecified tasks such as realistic video game bots, where expert interventions are costly and existing DAgger variants require the expert to continuously monitor or provide actions at every step.

Approach

Use the prediction error between a fixed random target network and a trained predictor network as a state-based OOD measure to decide when the expert takes control, avoiding per-step expert action comparisons; add a minimal expert time (W consecutive in-distribution frames) before handing control back.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use state-based RND novelty to trigger expert interventions instead of action discrepancyactive imitation learning · Mazesuccess rate: 0.626 ± 0.045 -> 0.717 ± 0.018Helped
use state-based RND novelty to trigger expert interventions instead of action discrepancyactive imitation learning · RaceCarcontext switches: 2785 ± 41 -> 368 ± 11Helped
use state-based RND novelty to trigger expert interventions instead of action discrepancyactive imitation learning · HalfCheetahcumulative reward: 2314 ± 278 -> 2490 ± 160Helped
add Minimal Expert Time (ablation)RND-DAgger · HalfCheetahcontext switches: 1985 ± 215 -> 708 ± 130Helped
add Minimal Expert Time (ablation)RND-DAgger · HalfCheetahcumulative reward: 2432 ± 175 -> 2490 ± 160Helped
use a smaller random-network architecture (ablation)RND-DAgger · HalfCheetahcumulative reward: 2490 ± 160 -> 2167 ± 140Hurt
remove historical context (ablation)RND-DAgger · HalfCheetahcumulative reward: 2490 ± 160 -> 2172 ± 290Hurt
add Minimal Expert Time (ablation)Ensemble-DAgger · RaceCarcontext switches: 2785 ± 41 -> 77 ± 4Helped
add Minimal Expert Time (ablation)Ensemble-DAgger · RaceCarsuccess rate: 0.952 ± 0.018 -> 0.935 ± 0.019Hurt
add Minimal Expert Time (ablation)Ensemble-DAgger · Mazesuccess rate: 0.626 ± 0.045 -> 0.707 ± 0.023Helped
add Minimal Expert Time (ablation)Lazy-DAgger · HalfCheetahcontext switches: 312 ± 45 -> 78 ± 0.0Helped
add Minimal Expert Time (ablation)Lazy-DAgger · RaceCarsuccess rate: 0.939 ± 0.025 -> 0.943 ± 0.011No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: RaceCar expert traces 3D Maze navigation trajectories HalfCheetah trajectories from oracle agent

Benchmarks: RaceCar HalfCheetah 3D Maze

Metrics: success rate cumulative episode reward dataset size context switches total expert time

Baselines: BC DAgger Ensemble-DAgger Lazy-DAgger HG-DAgger

Builds on: DAgger Ensemble-DAgger Lazy-DAgger Random Network Distillation Goal-Conditioned Behavioral Cloning

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