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Learning Equilibria from Data: Provably Efficient Multi-Agent Imitation Learning

NeurIPS 2025 · Multi-agent systems and games › Games and equilibria · approach: Learning in Markov games · 0 citations (OpenAlex)

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Studies sample complexity of multi-agent imitation learning for Nash equilibria in two-player zero-sum Markov games, showing behavioral cloning needs a concentrability coefficient and proposing interactive algorithms MAIL-BRO and MURMAIL with polynomial expert query complexity.

Problem

Learning a Nash equilibrium from expert demonstrations in two-player zero-sum Markov games, where non-interactive behavioral cloning can suffer large Nash gap due to out-of-distribution deviations.

Approach

Derives a sample complexity bound for multi-agent behavioral cloning featuring an all-policy deviation concentrability coefficient, proves a hardness result for non-interactive learning, and introduces interactive algorithms (one using a best response oracle, one using a maximum uncertainty response computed via an inner RL loop) that achieve epsilon-NE with polynomial expert queries.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use interactive expert queries and a best response oracle instead of non-interactive BCMulti-agent imitation learning · Two-player zero-sum Markov GamesNash-Gap: BC exhibits substantial regret in games with high concentrability coefficient; MAIL-BRO learns an \varepsilon-Nash equilHelped
Use interactive expert queries without a best response oracleMulti-agent imitation learning · Two-player zero-sum Markov GamesNash-Gap: MURMAIL learns an \varepsilon-Nash equilibriumHelped
Use interactive MURMAIL instead of BC when the concentrability coefficient is infiniteMulti-agent imitation learning · Constructed Markov Game with \mathcal{C}(\mu^{\operatorname{E}},\nu^{\operatorname{E}}) = \inftyNash gapHelped
Use MURMAIL rather than BC when concentrability is boundedMulti-agent imitation learning · Markov Games with bounded concentrabilityExpert-query efficiency: \varepsilon^{-2} compared to \varepsilon^{-8}Mixed

Surprising findings

Limitations

Experimental setup

Datasets: expert trajectories from Nash equilibrium policy pair in tabular Markov games

Benchmarks: custom tabular zero-sum Markov game (lower-bound construction)

Metrics: exploitability Nash gap

Baselines: Multi-Agent BC MALICE BLADES

Builds on: behavioral cloning UCBVI offline zero-sum Markov games lower bounds BLADES MALICE

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