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GaussianSR: High Fidelity 2D Gaussian Splatting for Arbitrary-Scale Image Super-Resolution

AAAI 2025 · Image generation › Super-resolution · approach: Efficient lightweight super-resolution · 31 citations (OpenAlex)

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Proposes GaussianSR, which replaces discrete latent codes in INR-based arbitrary-scale super-resolution with 2D Gaussian splatting (selective per-pixel Gaussian kernels plus dual-stream channel decoupling), trained end-to-end on DIV2K.

Problem

Arbitrary-scale super-resolution (ASSR) with INR/LIIF-style methods is limited by discrete latent codes, causing checkerboard-like artifacts from abrupt latent selection and requiring costly weighted interpolation of neighboring codes.

Approach

Model each LR feature as a continuous 2D Gaussian field whose amplitudes are the LR features; stack and render these fields to refine and upsample features, and use a Gumbel-Softmax classifier to assign one of 100 learnable Gaussian kernels to each pixel (selective Gaussian splatting), with a dual-stream split so only 8 channels go through Gaussian splatting while the rest are bicubically upsample

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace LIIF with GaussianSR using the same EDSR-baseline encoderEDSR-baseline · General100 ×4 and ×3.6PSNR (dB): 31.53 -> 31.55; 32.37 -> 32.40Helped
Replace LIIF with GaussianSR using the same EDSR-baseline encoderEDSR-baseline · BSD100 ×4 and ×3.6PSNR (dB): 27.60 -> 27.61; 28.11 -> 28.13Helped
Replace LIIF with GaussianSR using the same EDSR-baseline encoderEDSR-baseline · Urban100 ×4 and ×3.6PSNR (dB): 26.15 -> 26.19; 26.89 -> 26.94Helped
Replace LIIF with GaussianSR using the same EDSR-baseline encoderEDSR-baseline · Manga109 ×4 and ×3.6PSNR (dB): 30.54 -> 30.54; 31.59 -> 31.60Mixed
Replace LIIF with GaussianSR using the same EDSR-baseline encoderEDSR-baseline · DIV2K100 ×4 and ×3.6PSNR (dB): 29.00 -> 29.03; 29.67 -> 29.70Helped
Add Gaussian splatting for 8 channels, with bicubic upsampling on the remaining 56, instead of bicubic upsampling on all 64 channels (ablation)GaussianSR · DIV2K100 ×2, ×3, and ×4PSNR (dB): 34.4128 -> 34.7134; 30.8311 -> 31.0010; 28.8788 -> 29.0281Helped
Increase Gaussian-splatted channels from 8 to 16 (ablation)GaussianSR · DIV2K100 ×2, ×3, and ×4PSNR (dB): 34.7134 -> 34.6990; 31.0010 -> 30.9853; 29.0281 -> 29.0157Hurt
Increase Gaussian bank from 100 to 400 classes (ablation)GaussianSR · DIV2K100 ×2, ×3, and ×4PSNR (dB): 34.7134 -> 34.7041; 31.0010 -> 30.9914; 29.0281 -> 29.0174Hurt
Increase Gaussian bank from 100 to 900 classes (ablation)GaussianSR · DIV2K100 ×2, ×3, and ×4PSNR (dB): 34.7134 -> 34.7072; 31.0010 -> 30.9906; 29.0281 -> 20.0229Hurt

Surprising findings

Limitations

Experimental setup

Datasets: DIV2K General100 BSD100 Urban100 Manga109 Set5

Benchmarks: General100 BSD100 Urban100 Manga109 DIV2K100

Metrics: PSNR runtime (ms)

Baselines: MetaSR LIIF ITSRN A-LIIF DIINN Bicubic

Builds on: LIIF 3D Gaussian Splatting EDSR ITSRN

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