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3D Gaussian Splatting within Self-Learned Neural View-Dependent Color Fields

NeurIPS 2026 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS

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AI-extracted summary. Written by AI from the paper's abstract only. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes combining 3D Gaussian Splatting with a self-learned neural view-dependent color field to model smoother radiance fields and reduce floaters.

Problem

Discrete 3D Gaussians in 3DGS produce poor depth, few geometry details, and many floaters, making smooth radiance field modeling difficult for novel view synthesis.

Approach

Learns a neural view-dependent color field alongside the explicit Gaussians (self-learned, per the title) so that color is smoothly modeled rather than stored only as per-Gaussian attributes; based on the title and truncated abstract only.

Experimental setup

Builds on: 3D Gaussian Splatting

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