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Research map / 3D vision / Gaussian splatting

RNG: Relightable Neural Gaussians

CVPR 2025 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 9 citations (OpenAlex)

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Proposes Relightable Neural Gaussians, a 3DGS-based framework that models view- and light-dependent reflectance with latent features decoded by an MLP, adds a shadow cue with depth refinement, and uses a two-stage forward-deferred training to relight objects with hard surfaces or soft boundaries.

Problem

Relighting 3D assets with ill-defined shapes (fur, fabric) and hard surfaces without relying on surface constraints or analytic shading models, while keeping training and rendering fast and shadows sharp under point lights.

Approach

Each Gaussian carries a latent feature vector decoded by an MLP conditioned on view direction, light direction, and a shadow cue obtained by a 3DGS-based shadow mapping pass with a learned depth refinement; training switches from forward shading to deferred shading to balance geometry and shadow quality.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use RNG instead of NRHintsPoint-light relighting · Point-light scenes (average)PSNR: 31.4266 -> 31.8352Helped
Use RNG instead of GS3Point-light relighting · Point-light scenes (average)LPIPS: 0.0478 -> 0.0392Helped
Use RNG instead of GS-IREnvironment-light relighting · Environment-light scenes (average)PSNR: 25.2726 -> 30.6981Helped
Use RNG instead of RelightableGSEnvironment-light relighting · Environment-light scenes (average)LPIPS: 0.0623 -> 0.0557Helped
Add depth refinement to the shadow-cue pipeline (ablation)RNG · Shadow mappingshadow-cue accuracyHelped
Add the shadow cue to the decoder (ablation)RNG · Relightingshadow qualityHelped
Use deferred shading in the second training stage (ablation)RNG · Relightingshadow qualityHelped

Surprising findings

Limitations

Experimental setup

Datasets: NRHints dataset RNA dataset

Benchmarks: NRHints dataset RNA dataset

Metrics: PSNR SSIM LPIPS

Baselines: NRHints GS3 GS-IR Relightable 3D Gaussian

Builds on: 3D Gaussian Splatting NRHints Deferred Neural Relighting

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