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Coarse-to-Real: Generative Rendering for Populated Dynamic Scenes

NeurIPS 2026 · 3D vision › Gaussian splatting · approach: Monocular dynamic scene reconstruction · 0 citations (OpenAlex)

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Proposes C2R, a two-stage generative renderer that turns coarse 3D crowd simulations into realistic urban videos by fine-tuning Wan 2.1 on real footage and then adding DINOv3-feature control trained with a small amount of paired synthetic data.

Problem

Traditional CG pipelines need expensive assets and lighting to render realistic populated urban crowd videos, while generative video models lack precise control over layout, camera motion, and crowd dynamics; paired coarse-to-real training data is also unavailable.

Approach

Decouple photorealistic prior learning (Stage I, fine-tuning on ~240k real clips) from control (Stage II, training a DINOv3-feature adapter added to diffusion latents) and use a heavily real-dominant mixture (99% real / 1% synthetic) with video-consistent HSV decorrelation to prevent appearance leakage from coarse inputs.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: 240k real street-view video clips 1.3k paired synthetic coarse-fine clips

Benchmarks: VE-Bench VQAScore

Metrics: VE-Bench structural controllability score VQAScore text-video alignment

Baselines: WAN VACE Control-A-Video Diffusion as Shader WAN+ControlNet Seedance 2.0

Builds on: Wan 2.1 ControlNet Flow Matching DINOv3 Adaptive Prompt Guidance

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