Research map / 3D vision / 3D generation
DORSal: Diffusion for Object-centric Representations of Scenes $\textit{et al.}$
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Proposes DORSal, which conditions a video diffusion U-Net on frozen OSRT object slots to render sharp novel views of multi-object and Street View scenes, enabling object removal and transfer edits.
Problem
Scene-representation-based novel-view synthesis from few views produces blurry renders because of L2 training under uncertainty, while diffusion NVS models struggle to scale to complex multi-object scenes and to support object-level editing.
Approach
Condition a video diffusion (Multiview U-Net with axial attention) on frozen object-centric OSRT slots and target camera poses via cross-attention and FiLM, so the generative decoder adds sharp details while object slots enable slot-dropout-based object removal and slot transfer between scenes.
Key results
- On MultiShapeNet, DORSal achieves FID 11.01 versus 67.29 for SRT and 100.7 for OSRT, though its PSNR (18.76) is lower than SRT (25.93).
- Under matched DDPM sampling, DORSal beats 3DiM on Street View with PSNR 16.36 vs 12.68 and FID 14.62 vs 15.58.
- Object removal via slot dropout on MultiShapeNet reaches 45.8 FG-mIoU for DORSal versus 43.1 for OSRT, with lower FG-ARI (70.0 vs 79.6).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Condition novel-view synthesis on object slots and use a diffusion decoder instead of OSRT rendering | DORSal vs. OSRT · MultiShapeNet | FID: 100.7 -> 11.01 | Helped |
| Condition novel-view synthesis on object slots and use a diffusion decoder instead of OSRT rendering | DORSal vs. OSRT · Street View | FID: 165.1 -> 16.24 | Helped |
| Use DORSal instead of SRT | Novel-view synthesis · MultiShapeNet | PSNR: 25.93 -> 18.76 | Hurt |
| Use DORSal instead of 3DiM with DDPM sampling | Novel-view synthesis · Street View | PSNR: 12.68 -> 16.36 | Helped |
| Use DORSal instead of 3DiM with DDPM sampling | Novel-view synthesis · MultiShapeNet | FID: 10.94 -> 9.00 | Helped |
| Use 64x64 rather than 128x128 resolution (ablation) | DORSal scene editing · MultiShapeNet | FG-mIoU: 60.6 -> 70 | Helped |
| Add slot dropout to the conditioning slots (ablation) | DORSal with Sup-OSRT · MultiShapeNet | FG-ARI | Hurt |
| Add slot dropout to the conditioning slots (ablation) | DORSal with OSRT · Street View | scene editing quality | Helped |
| Remove instance segmentation supervision from the OSRT base model (ablation) | DORSal · MultiShapeNet | scene editing performance | Hurt |
| Increase inference guidance weight above 1, with an optimum at 2 (ablation) | DORSal · Novel-view synthesis | prediction quality | Helped |
| Smooth edit differences with a median filter up to kernel size 7 (ablation) | DORSal (128x128) scene-edit evaluation · MultiShapeNet | segmentation score | Mixed |
| Train on nearby and randomly sampled views rather than randomly sampled views alone (ablation) | DORSal camera-path rendering · MultiShapeNet camera paths | PSNR: 16.50db -> 18.06db | Helped |
Surprising findings
- DORSal obtains a higher FG-mIoU than the unsupervised OSRT base model on MultiShapeNet despite no instance-level architectural priors or segmentation supervision.
Limitations
- DORSal is not trained end-to-end and is limited by the quality of the frozen OSRT object slots.
- Higher-resolution (128x128) model shows worse editing performance and cross-view consistency than the 64x64 model.
- Object edits have non-local side effects, and many Street View slots have little or no effect when removed.
Experimental setup
Datasets: MultiShapeNet (MSN-Hard) Street View
Benchmarks: MultiShapeNet (MSN-Hard) Street View
Metrics: PSNR LPIPS FID FG-mIoU FG-ARI
Baselines: SRT OSRT Sup-OSRT 3DiM
Builds on: Object Scene Representation Transformer (OSRT) Video Diffusion Models 3DiM Slot Attention Denoising Diffusion Probabilistic Models
Closest papers by meaning
- LT3SD: Latent Trees for 3D Scene Diffusion (CVPR 2025 · similarity 0.89)
- A 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale (NeurIPS 2026 · similarity 0.89)
- Neural Assets: 3D-Aware Multi-Object Scene Synthesis with Image Diffusion Models (NeurIPS 2024 · similarity 0.89)
- Denoising Diffusion via Image-Based Rendering (ICLR 2024 · similarity 0.89)
- Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs (CVPR 2025 · similarity 0.88)
- Diffusion Renderer: Neural Inverse and Forward Rendering with Video Diffusion Models (CVPR 2025 · similarity 0.88)
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