Research map / 3D vision / Gaussian splatting
FatesGS: Fast and Accurate Sparse-View Surface Reconstruction Using Gaussian Splatting with Depth-Feature Consistency
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Proposes FatesGS, a 2D Gaussian splatting framework for sparse-view surface reconstruction that uses patch-based monocular depth ranking, depth smoothing, and multi-level multi-view feature projection losses, trained in minutes without pre-training.
Problem
Surface reconstruction from sparse input views with Gaussian splatting, where primitives overfit few training views, producing floaters and incomplete surfaces; existing sparse methods need days of pre-training or hours per scene.
Approach
Builds on 2D Gaussian splatting and adds intra-view depth consistency (patch-wise ranking from monocular depth plus a depth smoothness loss) for coarse geometry, and multi-view feature alignment of reprojected depth points using frozen Vis-MVSNet features at multiple scales with a visibility mask for fine detail.
Key results
- Achieves mean Chamfer Distance 0.92 on DTU 3-view large-overlap setting, the best among compared methods (UFORecon 0.99, NeuSurf 0.99, 2DGS 1.69).
- Per-scene training takes about 14 minutes on a single RTX 3090 with 4 GB GPU memory, versus 6 to 14 hours for MonoSDF and NeuSurf, claimed as a 60x to 200x speedup.
- Depth evaluation on DTU: 77.35% of pixels within 1mm for seen views versus 35.74% for 2DGS and 5.01% for Marigold.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use FatesGS instead of UFORecon | DTU large-overlap surface reconstruction · DTU large-overlap (15-scene mean) | Chamfer Distance: 0.99 -> 0.92 | Helped |
| add multi-view feature loss to ranking and smoothing losses (ablation) | FatesGS · DTU little-overlap | Mean Chamfer Distance: 2.56 -> 1.37 | Helped |
| add smoothing loss to ranking and feature losses (ablation) | FatesGS · DTU little-overlap | Mean Chamfer Distance: 1.56 -> 1.37 | Helped |
| add ranking loss to smoothing and feature losses (ablation) | FatesGS · DTU little-overlap | Mean Chamfer Distance: 1.62 -> 1.37 | Helped |
| add ranking and smoothing losses without feature loss (ablation) | FatesGS · DTU little-overlap | Mean Chamfer Distance: 2.47 -> 2.56 | Hurt |
| increase training views from 3 to 6 (ablation) | FatesGS · DTU | Mean Chamfer Distance: 0.92 -> 0.85 | Helped |
| increase training views from 6 to 9 (ablation) | FatesGS · DTU | Mean Chamfer Distance: 0.85 -> 0.79 | Helped |
| increase training views from 9 to full views (ablation) | FatesGS · DTU | Mean Chamfer Distance: 0.79 -> 0.61 | Helped |
| use FatesGS rather than Marigold for depth prediction | DTU depth prediction, seen and unseen views · DTU depth prediction | Abs.: 15.58 / 15.12 -> 2.41 / 3.43 | Helped |
Surprising findings
- Using only the ranking and smoothing losses performs worse than the baseline with none of the three losses (CD 2.56 vs 2.47 on little-overlap setting).
Limitations
- Depends on monocular depth (Marigold) and a frozen feature extractor (Vis-MVSNet) as external priors.
- Relies on COLMAP initialization and known camera poses.
Experimental setup
Datasets: DTU BlendedMVS
Benchmarks: DTU BlendedMVS
Metrics: Chamfer Distance depth threshold percentage absolute error relative error training time GPU memory
Baselines: COLMAP TransMVSNet SparseNeuS VolRecon ReTR C2F2NeuS GenS UFORecon NeuS VolSDF MonoSDF NeuSurf
Builds on: 2D Gaussian Splatting 3D Gaussian Splatting Marigold Vis-MVSNet
Closest papers by meaning
- Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views (CVPR 2025 · similarity 0.93)
- SurfelSplat: Learning Efficient and Generalizable Gaussian Surfel Representations for Sparse-View Surface Reconstruction (NeurIPS 2025 · similarity 0.90)
- VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment (NeurIPS 2025 · similarity 0.90)
- TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers (AAAI 2025 · similarity 0.90)
- Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive Regularization (CVPR 2025 · similarity 0.90)
- DepthSplat: Connecting Gaussian Splatting and Depth (CVPR 2025 · similarity 0.90)
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