Research map / 3D vision / Gaussian splatting
VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment
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Enhances 3D Gaussian Splatting surface reconstruction by adding edge-aware image loss, edge-weighted normal consistency and smoothing, visibility-aware multi-view photometric alignment, and multi-view deep feature alignment, while preserving novel view synthesis quality.
Problem
3D Gaussian Splatting trained only with image rendering losses yields inaccurate geometry, poor boundary delineation, and inconsistent multi-view alignment, especially under illumination variation.
Approach
Augments the 3DGS rendering objective with edge-aware image gradient supervision, edge-downweighted normal consistency and normal smoothing losses, a visibility- and occlusion-weighted multi-view patch photometric alignment via homographies, and a multi-view pretrained-feature cosine alignment loss.
Key results
- Achieves the lowest mean Chamfer distance on DTU (0.49) versus PGSR (0.53) and 2DGS (0.80).
- Reaches a TNT mean F1-score of 0.54, above PGSR (0.52) and 3DGS (0.09).
- Mip-NeRF 360 average PSNR 27.50, SSIM 0.837, LPIPS 0.174, best LPIPS among compared methods.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add edge-aware image reconstruction term (ablation) | VA-GS · TNT | F1-score: 0.53 -> 0.54 | Helped |
| add edge-aware weight δ (ablation) | VA-GS normal consistency loss · TNT | F1-score: 0.53 -> 0.54 | Helped |
| add normal consistency loss (ablation) | VA-GS · TNT | F1-score: 0.52 -> 0.54 | Helped |
| add normal smoothing loss (ablation) | VA-GS · TNT | F1-score: 0.51 -> 0.54 | Helped |
| add normal consistency and smoothing losses (ablation) | VA-GS · TNT | F1-score: 0.46 -> 0.54 | Helped |
| add multi-view photometric alignment (ablation) | VA-GS · TNT | F1-score: 0.50 -> 0.54 | Helped |
| add multi-view feature alignment (ablation) | VA-GS · TNT | F1-score: 0.53 -> 0.54 | Helped |
| add photometric and feature alignment (ablation) | VA-GS · TNT | F1-score: 0.36 -> 0.54 | Helped |
| add scale regularization to flatten Gaussian disks (ablation) | VA-GS · TNT | F1-score: 0.54 -> 0.54 | No clear effect |
| increase source views from 1 to 3 (ablation) | VA-GS alignment losses · TNT | F1-score: 0.52 -> 0.54 | Helped |
| increase source views from 2 to 3 (ablation) | VA-GS alignment losses · TNT | F1-score: 0.53 -> 0.54 | Helped |
| increase source views from 3 to 4 (ablation) | VA-GS alignment losses · TNT | F1-score: 0.54 -> 0.54 | No clear effect |
Surprising findings
- Flattening Gaussians with a scale regularization penalty gave no reconstruction gain and degraded novel-view quality on Mip-NeRF 360.
- The feature alignment loss gives only a modest F1 gain on TNT (0.54 vs 0.53 without it) but a larger Chamfer gain on DTU.
Limitations
- Assumes known camera poses as input, which may not be available in real-world or extremely sparse-view settings.
- Training is slower than earlier 3DGS variants (about 20.9 minutes on TNT with all losses).
Experimental setup
Datasets: DTU Tanks and Temples Mip-NeRF 360 Deep Blending
Benchmarks: DTU Tanks and Temples Mip-NeRF 360 Deep Blending
Metrics: Chamfer distance F1-score PSNR SSIM LPIPS
Baselines: 3DGS 2DGS GOF PGSR GS-Pull SuGaR NeuS Neuralangelo RaDe-GS GaussianSurfels GausSurf
Builds on: 3D Gaussian Splatting 2DGS PGSR COLMAP
Closest papers by meaning
- IBGS: Image-Based Gaussian Splatting (NeurIPS 2025 · similarity 0.91)
- Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive Regularization (CVPR 2025 · similarity 0.91)
- SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering (CVPR 2024 · similarity 0.91)
- Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis (NeurIPS 2024 · similarity 0.90)
- MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild (NeurIPS 2025 · similarity 0.90)
- FatesGS: Fast and Accurate Sparse-View Surface Reconstruction Using Gaussian Splatting with Depth-Feature Consistency (AAAI 2025 · similarity 0.90)
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