Research map / 3D vision / Gaussian splatting
TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers
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TranSplat improves feed-forward generalizable 3D Gaussian Splatting from sparse views by combining a depth-aware deformable matching transformer with monocular depth priors (Depth Anything V2) refined by a Depth Refine U-Net.
Problem
Generalizable 3D Gaussian Splatting from sparse views relies on accurate multi-view feature matching, which fails in low-texture, repetitive-pattern, and non-overlapping regions.
Approach
Uses a coarse plane-sweep depth distribution to weight depth candidates via a depth-aware deformable matching transformer, then refines depth with a U-Net conditioned on monocular relative depth from Depth Anything V2, and unprojects per-pixel depth to Gaussian centers trained with only RGB supervision (MSE + LPIPS).
Key results
- On RealEstate10K, TranSplat (300k) reports PSNR 26.69, SSIM 0.875, LPIPS 0.125, vs MVSplat 26.39 / 0.869 / 0.128.
- On ACID, TranSplat (300k) reports PSNR 28.35 vs MVSplat 28.25 and pixelSplat 28.14.
- Zero-shot Re10K→DTU: PSNR 14.93 vs MVSplat 13.94 (300k), with 2228 MB memory and 0.087 s inference.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace MVSplat with TranSplat 300k | Novel view synthesis · RealEstate10K | PSNR: 26.39 -> 26.69 | Helped |
| Replace MVSplat with TranSplat 300k | Novel view synthesis · ACID | PSNR: 28.25 -> 28.35 | Helped |
| Add DDMT to Coarse Matching (ablation) | TranSplat · RealEstate10K ablation | PSNR: 25.020 -> 25.231 | Helped |
| Add Depth Refine U-Net (ablation) | TranSplat with Coarse Matching and DDMT · RealEstate10K ablation | PSNR: 25.231 -> 25.516 | Helped |
| Add Camera Parameter Encoding (ablation) | TranSplat with Coarse Matching, DDMT, and Depth Refine U-Net · RealEstate10K ablation | PSNR: 25.516 -> 25.615 | Helped |
| Use random initial depth for DDMT instead of coarse depth estimates (ablation) | TranSplat DDMT · RealEstate10K ablation | PSNR: 25.231 -> 25.011 | Hurt |
| Remove Deformable Sampling (ablation) | TranSplat · RealEstate10K ablation | PSNR: 25.615 -> 25.527 | Hurt |
| Replace base DepthAnythingV2 with small version (ablation) | TranSplat · RealEstate10K ablation | PSNR: 25.615 -> 25.313 | Hurt |
| Replace base DepthAnythingV2 with large version (ablation) | TranSplat · RealEstate10K ablation | PSNR: 25.615 -> 25.426 | Hurt |
| Increase DDMT count from one to two (ablation) | TranSplat · RealEstate10K ablation | PSNR: 25.343 -> 25.285 | Hurt |
| Increase DDMT count from one to three (ablation) | TranSplat · RealEstate10K ablation | PSNR: 25.343 -> 25.282 | Hurt |
| Increase input views from two to three (ablation) | TranSplat trained on RealEstate10K · DTU | PSNR: 15.14 | Helped |
Surprising findings
- Changing the DepthAnythingV2 size (small or large) instead of base degrades performance, which the authors attribute to balance needs between matching and depth priors.
- On ACID the gains over MVSplat are marginal (PSNR 28.35 vs 28.25), and the 200k model is slightly below MVSplat on ACID PSNR (28.20).
Limitations
- Per-pixel Gaussian prediction yields fewer points on object sides, causing gaps when rotating around objects.
- Cross-dataset gains on ACID are nearly identical to baselines, as ACID is reduced to image interpolation.
- Performance is sensitive to the monocular depth prior size.
Experimental setup
Datasets: RealEstate10K ACID
Benchmarks: RealEstate10K ACID DTU
Metrics: PSNR SSIM LPIPS memory inference time
Baselines: pixelSplat MVSplat
Builds on: MVSplat pixelSplat Depth Anything V2 Swin Transformer plane-sweep stereo
Closest papers by meaning
- DepthSplat: Connecting Gaussian Splatting and Depth (CVPR 2025 · similarity 0.92)
- HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction (ICLR 2025 · similarity 0.92)
- Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views (CVPR 2025 · similarity 0.91)
- PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting for Novel View Synthesis (ICML 2025 · similarity 0.90)
- FatesGS: Fast and Accurate Sparse-View Surface Reconstruction Using Gaussian Splatting with Depth-Feature Consistency (AAAI 2025 · similarity 0.90)
- MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Models (CVPR 2025 · similarity 0.90)
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