Research map / 3D vision / Gaussian splatting
4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos
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Pose-free dynamic Gaussian splatting from monocular video that uses MonST3R initialization, SAM2-refined motion masks for masked pose refinement (MA-BA), and control-point-driven LBS deformation of Gaussians (MA-GS).
Problem
Novel view synthesis of dynamic scenes from monocular videos with unknown camera poses; existing 4D Gaussian methods depend on precomputed poses, and pose estimators fail when moving objects dominate the image.
Approach
Combine transformer-based dynamic masks (MonST3R) refined with SAM2 point prompts so that only static points are used for PnP-RANSAC/bundle adjustment, and model dynamic motion with a sparse set of control points driving LBS-deformed Gaussians in a two-stage training scheme.
Key results
- On HyperNeRF, achieves 25.6 dB PSNR and 0.844 MS-SSIM, versus 20.4 dB for the MonST3R+SC-GS pose-free baseline and 23.8 dB for RoDynRF.
- On DyNeRF, reports 19.6 dB PSNR and 0.755 MS-SSIM (text cites 0.775), outperforming SC-GS (19.0 dB) with pose-free input.
- On MPI Sintel, ATE of 0.086 is comparable to LEAP-VO (0.089) and better than RoDynRF (0.089), with RPE trans 0.035 matching CasualSAM.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use 4D3R instead of SC-GS | Pose-free dynamic scene rendering · HyperNeRF | PSNR: 25.3 -> 25.6 | Helped |
| use 4D3R instead of SC-GS | Pose-free dynamic scene rendering · DyNeRF | PSNR: 19.0 -> 19.6 | Helped |
| use 4D3R instead of LEAP-VO | Camera pose estimation · MPI Sintel | ATE: 0.089 -> 0.086 | Helped |
| add the motion-aware map (ablation) | 4D3R · HyperNeRF | PSNR: 20.4 -> 25.6 | Helped |
| add SAM2-based mask refinement (ablation) | 4D3R · HyperNeRF | PSNR: 23.8 -> 25.6 | Helped |
| add MA-GS (ablation) | 4D3R · HyperNeRF | PSNR: 23.5 -> 25.6 | Helped |
| add MA-GS (ablation) | 4D3R · HyperNeRF | training time: 1.5 hours -> 50mins | Helped |
Surprising findings
- Ablation without the motion map drops PSNR by 5.2 dB (text) while the table reports the same 20.4 dB as the MonST3R+SC-GS baseline, suggesting inconsistent reporting.
- Reported PSNR of 25.6 dB on HyperNeRF is marginally above 4DGS and SC-GS, which use COLMAP poses, despite being pose-free.
Limitations
- Requires textured frames with sufficient static regions and distinguishable dynamic objects.
- Struggles with complex non-rigid deformations.
- Relies on pretrained models (MonST3R, SAM2) for masks and initialization.
Experimental setup
Datasets: HyperNeRF DyNeRF MPI Sintel
Benchmarks: HyperNeRF DyNeRF MPI Sintel
Metrics: PSNR SSIM MS-SSIM ATE RPE trans RPE rot FPS storage training time
Baselines: 3D-GS Nerfies HyperNeRF TiNeuVox 4DGS FDNeRF SC-GS MonST3R+SC-GS RoDynRF DROID-SLAM DPVO ParticleSFM
Builds on: 3D Gaussian Splatting MonST3R DUSt3R SC-GS SAM2 SEA-RAFT
Closest papers by meaning
- World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video (NeurIPS 2026 · similarity 0.91)
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting (ICLR 2024 · similarity 0.91)
- Motion Decoupled 3D Gaussian Splatting for Dynamic Object Representation (AAAI 2025 · similarity 0.91)
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction (CVPR 2024 · similarity 0.90)
- Motion4D: Learning 3D-Consistent Motion and Semantics for 4D Scene Understanding (NeurIPS 2025 · similarity 0.90)
- Flux4D: Flow-based Unsupervised 4D Reconstruction (NeurIPS 2025 · similarity 0.90)
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