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4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos

NeurIPS 2025 · 3D vision › Gaussian splatting · approach: Monocular dynamic scene reconstruction · 0 citations (OpenAlex)

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Pose-free dynamic Gaussian splatting from monocular video that uses MonST3R initialization, SAM2-refined motion masks for masked pose refinement (MA-BA), and control-point-driven LBS deformation of Gaussians (MA-GS).

Problem

Novel view synthesis of dynamic scenes from monocular videos with unknown camera poses; existing 4D Gaussian methods depend on precomputed poses, and pose estimators fail when moving objects dominate the image.

Approach

Combine transformer-based dynamic masks (MonST3R) refined with SAM2 point prompts so that only static points are used for PnP-RANSAC/bundle adjustment, and model dynamic motion with a sparse set of control points driving LBS-deformed Gaussians in a two-stage training scheme.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use 4D3R instead of SC-GSPose-free dynamic scene rendering · HyperNeRFPSNR: 25.3 -> 25.6Helped
use 4D3R instead of SC-GSPose-free dynamic scene rendering · DyNeRFPSNR: 19.0 -> 19.6Helped
use 4D3R instead of LEAP-VOCamera pose estimation · MPI SintelATE: 0.089 -> 0.086Helped
add the motion-aware map (ablation)4D3R · HyperNeRFPSNR: 20.4 -> 25.6Helped
add SAM2-based mask refinement (ablation)4D3R · HyperNeRFPSNR: 23.8 -> 25.6Helped
add MA-GS (ablation)4D3R · HyperNeRFPSNR: 23.5 -> 25.6Helped
add MA-GS (ablation)4D3R · HyperNeRFtraining time: 1.5 hours -> 50minsHelped

Surprising findings

Limitations

Experimental setup

Datasets: HyperNeRF DyNeRF MPI Sintel

Benchmarks: HyperNeRF DyNeRF MPI Sintel

Metrics: PSNR SSIM MS-SSIM ATE RPE trans RPE rot FPS storage training time

Baselines: 3D-GS Nerfies HyperNeRF TiNeuVox 4DGS FDNeRF SC-GS MonST3R+SC-GS RoDynRF DROID-SLAM DPVO ParticleSFM

Builds on: 3D Gaussian Splatting MonST3R DUSt3R SC-GS SAM2 SEA-RAFT

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