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DiffGrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model
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Proposes DiffGrasp, a single conditional diffusion transformer that generates whole-body SMPL-X grasping sequences conditioned on object shape (BPS) and object motion, trained with contact-aware losses and inference-time guidance.
Problem
Generating realistic whole-body human motion sequences with fine finger-object grasping conditioned on a 3D object motion sequence, where prior methods either lack hand pose detail or only model static or single-frame grasps.
Approach
A single conditional diffusion transformer jointly predicts SMPL-X whole-body pose and wrist-to-object translations, trained with contact-aware reconstruction and interaction losses weighted by contact labels, and at inference uses reconstruction guidance (grasp stabilization, hand-object contact, feet penetration) to refine samples.
Key results
- On GRAB, DiffGrasp reaches F1 0.7840 and hands JPE 20.99 cm versus OMOMO-V3's 0.1028 F1 and 32.72 cm.
- On ARCTIC, DiffGrasp achieves F1 0.8067 and MPVPE 8.00 cm, beating all OMOMO variants.
- On unseen GRAB objects, DiffGrasp attains F1 0.9233 versus 0.2923 for OMOMO-V3.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DiffGrasp instead of OMOMO-V3 | Whole-body object grasp synthesis · GRAB | F1: 0.1028 -> 0.7840 | Helped |
| Use DiffGrasp instead of OMOMO-V3 | Whole-body object grasp synthesis · ARCTIC | F1: 0.3338 -> 0.8067 | Helped |
| Add contact-aware reconstruction loss (ablation) | DiffGrasp without interaction loss · GRAB | F1: 0.3861 -> 0.5319 | Helped |
| Replace simple reconstruction loss with contact-aware reconstruction loss (ablation) | DiffGrasp without interaction loss · GRAB | F1: 0.3961 -> 0.5319 | Helped |
| Add contact-aware interaction loss (ablation) | DiffGrasp without reconstruction loss · GRAB | F1: 0.5543 -> 0.6982 | Helped |
| Add contact-aware reconstruction loss (ablation) | DiffGrasp without interaction loss · GRAB | F1: 0.5319 -> 0.6982 | Helped |
| Add part-wise positional encoding PE^P (ablation) | DiffGrasp · GRAB | F1: 0.6448 -> 0.6982 | Helped |
| Add inference guidance (ablation) | DiffGrasp · GRAB | F1: 0.6982 -> 0.7840 | Helped |
| Add inference guidance (ablation) | DiffGrasp · GRAB | Collision percentage: 0.0033 -> 0.0023 | Hurt |
Surprising findings
- Adding the contact-aware interaction loss gives the highest F1 among loss ablations but yields less natural hand poses, motivating the combined loss.
- OMOMO and OMOMO-V3 achieve lower foot sliding (FS) than DiffGrasp, which the authors attribute to static generated body poses.
Limitations
- May generate self-penetration of the human body mesh due to no self-penetration constraint.
- Generated grasp poses can be unrealistic because no physical hand-object constraints are imposed.
- Walking during grasping is not achieved due to dataset limitations.
Experimental setup
Datasets: GRAB ARCTIC
Benchmarks: GRAB ARCTIC
Metrics: Hands JPE MPJPE MPVPE foot sliding collision percentage collision depth F1 contact score contact distance human perceptual score
Baselines: OMOMO OMOMO-V2 OMOMO-V3 IMoS COOP
Builds on: OMOMO DDPM InterDiff SMPL-X BPS
Closest papers by meaning
- CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects (NeurIPS 2025 · similarity 0.91)
- HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Models (AAAI 2025 · similarity 0.89)
- HOIDiffusion: Generating Realistic 3D Hand-Object Interaction Data (CVPR 2024 · similarity 0.89)
- LatentHOI: On the Generalizable Hand Object Motion Generation with Latent Hand Diffusion. (CVPR 2025 · similarity 0.89)
- Hand-Centric Motion Refinement for 3D Hand-Object Interaction via Hierarchical Spatial-Temporal Modeling (AAAI 2024 · similarity 0.89)
- G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis (CVPR 2024 · similarity 0.88)
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