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CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects
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Synthesizes whole-body manipulation of articulated objects by optimizing diffusion noise over three separately trained diffusion models (body, left hand, right hand), guided by an end-effector basis-point-set representation shared with object geometry.
Problem
Generating coordinated body, hand, and articulated object motion for whole-body manipulation, requiring tight body-hand coordination and precise finger placement on object parts.
Approach
Perform noise-space optimization over three decoupled diffusion models (body, left hand, right hand) so gradients flow through the kinematic chain to coordinate posture with hand targets, and represent end-effectors as distances to the same BPS used for object geometry.
Key results
- On ARCTIC, achieves FID 2.283 and R-Precision 0.477 versus best baseline OMOMO (3.710, 0.406), with IV 5.25 vs 12.72 for the second-best.
- On GRAB, achieves FID 21.544 vs 25.017 for OMOMO, and interpenetration volume 4.93 vs 9.31 for CHOIS.
- User study with 16 participants: 88.7% best motion realism rate and 87.3% best physical plausibility rate versus baselines.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use separate models for object motion and end-effector trajectories rather than one joint model (ablation) | CoDA · ARCTIC | FID: 3.790 -> 2.283 | Helped |
| Represent end-effector trajectories with end-effector BPS instead of object-relative coordinates (ablation) | CoDA · ARCTIC | FID: 4.069 -> 2.283 | Helped |
| Use RoPE-based object-motion representation instead of object velocity and rotational velocity inputs (ablation) | CoDA · ARCTIC | FID: 2.714 -> 2.283 | Helped |
| Optimize diffusion noise instead of using conditional diffusion with fingertip trajectories as input (ablation) | CoDA · ARCTIC | FID: 4.883 -> 2.283 | Helped |
| Use decoupled body-hand diffusion models instead of one model for the entire body (ablation) | CoDA · ARCTIC | FID: 2.699 -> 2.283 | Helped |
| Include AMASS in body-motion-model training (ablation) | CoDA · ARCTIC | FID: 3.305 -> 2.283 | Helped |
| Use CoDA rather than OMOMO | whole-body manipulation generation · ARCTIC | FID: 3.710 -> 2.283 | Helped |
| Use CoDA rather than OMOMO | whole-body object interaction generation · GRAB | FID: 25.017 -> 21.544 | Helped |
Surprising findings
- Removing the optimization step (variant d) raised foot skating to 0.030 and interpenetration volume to 16.39, showing optimization is key to physical plausibility.
Limitations
- Optimization is slow (about 17 minutes per sequence), limiting real-time use.
- Generalization to novel object categories is limited by small object diversity in ARCTIC and GRAB.
- Handles only single-object rotational articulation; no obstacle avoidance or multi-object scenes.
Experimental setup
Datasets: ARCTIC GRAB AMASS
Benchmarks: ARCTIC GRAB
Metrics: FID R-Precision Diversity Foot skating Interpenetration volume Interpenetration depth Contact ratio user study
Baselines: IMoS MDM Text2HOI OMOMO CHOIS
Builds on: DNO DOODL MDM CaPE CHOIS
Closest papers by meaning
- DiffGrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model (AAAI 2025 · similarity 0.91)
- Optimizing Diffusion Noise Can Serve As Universal Motion Priors (CVPR 2024 · similarity 0.88)
- LatentHOI: On the Generalizable Hand Object Motion Generation with Latent Hand Diffusion. (CVPR 2025 · similarity 0.87)
- InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions (CVPR 2025 · similarity 0.87)
- G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis (CVPR 2024 · similarity 0.87)
- Forecasting of 3D Whole-body Human Poses with Grasping Objects (CVPR 2024 · similarity 0.87)
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