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LatentHOI: On the Generalizable Hand Object Motion Generation with Latent Hand Diffusion.
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Proposes LatentHOI, a latent diffusion model over a GraspVAE latent space that decouples global hand-object motion from per-frame grasp poses to generalize hand-object motion generation to unseen objects.
Problem
Generating 3D hand-object interaction motion for objects unseen during training; direct diffusion over hand-object sequences overfits on small HOI datasets, causing penetration, tracking loss and implausible grasps.
Approach
Factorize P(H,O|C) into a latent diffusion model that generates object/hand-wrist trajectories and a per-frame latent grasp code, with a GraspVAE decoding fine-grained hand pose conditioned on object point cloud and wrist position; diffusion is trained in the regularized VAE latent space with a shared noise sample across frames.
Key results
- On unseen GRAB objects, right-hand interpenetration volume drops to 6.38 cm3 vs 9.12 for MDM and 9.62 for MLD, with contact ratio 11.94% vs 8.21% for MDM.
- On unseen OakInk objects, LatentHOI achieves IVU 0.14 vs 0.20 for MDM and physical plausibility 71.24 vs 60.89 for MDM.
- On DexYCB, LatentHOI improves contact ratio to 11.98 vs 8.87 for MDM with comparable penetration (IV 7.70 vs 7.78).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use LatentHOI instead of MDM | HOI generation · GRAB unseen objects | IVU: 0.19 -> 0.10 | Helped |
| Use LatentHOI instead of MDM | HOI generation · GRAB unseen objects | Phy: 89.81 -> 96.16 | Helped |
| Use LatentHOI instead of MDM | HOI generation · OakInk unseen objects | IVU: 0.20 -> 0.14 | Helped |
| Use LatentHOI instead of MDM | HOI generation · OakInk unseen objects | Phy: 60.89 -> 71.24 | Helped |
| Use LatentHOI instead of MDM | HOI generation · DexYCB unseen objects | IVU: 0.18 -> 0.13 | Helped |
| Use LatentHOI instead of MDM | HOI generation · DexYCB unseen objects | Phy: 86.22 -> 88.52 | Helped |
| Add random rotation augmentation during GraspVAE training (ablation) | LatentHOI · Ablation evaluation | IV: 4.17 -> 3.78 | Helped |
| Add random rotation augmentation during GraspVAE training (ablation) | LatentHOI · Ablation evaluation | IVU: 0.14 -> 0.10 | Helped |
| Train diffusion in the GraspVAE latent representation (ablation) | LatentHOI · Ablation evaluation | IV: 4.99 -> 3.78 | Helped |
| Train diffusion in the GraspVAE latent representation (ablation) | LatentHOI · Ablation evaluation | IVU: 0.13 -> 0.10 | Helped |
| Use shared η across frames in Zi = μi + σi · η (ablation) | LatentHOI · Ablation evaluation | IV: 4.51 -> 3.78 | Helped |
| Use shared η across frames in Zi = μi + σi · η (ablation) | LatentHOI · Ablation evaluation | IVU: 0.12 -> 0.10 | Helped |
Surprising findings
- On DexYCB, the authors report only small gains over MDM and attribute this to having only 16 training objects, with the user-study agreement (Cohen's kappa 0.127) being low.
Limitations
- Struggles to generalize to objects with sizes and geometries very different from training objects.
- Cannot generalize to motion intents absent from the training dataset.
- Small evaluation sets (e.g., 17 pairs on GRAB unseen split) and heuristic physics metric rather than simulation.
Experimental setup
Datasets: GRAB OakInk DexYCB
Benchmarks: GRAB OakInk DexYCB
Metrics: interpenetration volume interpenetration depth contact ratio interpenetration volume per contact unit physical plausibility sample diversity overall diversity user preference study
Baselines: MDM MLD IMoS Text2HOI
Builds on: MDM MLD CLIP MANO
Closest papers by meaning
- G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis (CVPR 2024 · similarity 0.90)
- Hand-Centric Motion Refinement for 3D Hand-Object Interaction via Hierarchical Spatial-Temporal Modeling (AAAI 2024 · similarity 0.90)
- How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactions (CVPR 2025 · similarity 0.90)
- MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation (NeurIPS 2025 · similarity 0.90)
- GEARS: Local Geometry-aware Hand-object Interaction Synthesis (CVPR 2024 · similarity 0.89)
- DiffGrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model (AAAI 2025 · similarity 0.89)
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