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G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis

CVPR 2024 · 3D vision › 3D generation · approach: Hand-object interaction generation · 18 citations (OpenAlex)

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Trains a category-conditioned 3D diffusion prior over joint hand-object interaction grids (latent object SDF plus skeletal distance field for the hand) and uses score distillation to guide video reconstruction and human grasp synthesis.

Problem

Hand-object interactions are typically modeled conditionally or with heterogeneous representations; there is no generative model that jointly generates 3D object shape and hand configuration, and task-specific methods for HOI reconstruction and grasp synthesis lack a shared prior.

Approach

Represent the hand as a skeletal distance field (15 joint-distance channels) so it is spatially aligned with a latent object SDF, forming a homogeneous interaction grid in a hand-centric frame; train a 3D UNet diffusion model on it and use SDS-style score distillation to guide test-time optimization for downstream tasks.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the 3D G-HOP prior instead of DiffHOI’s 2D priorHOI reconstruction · HOI4DF5: 0.62 -> 0.76Helped
Use the 3D G-HOP prior instead of DiffHOI’s 2D priorHOI reconstruction · HOI4DCD: 0.8 -> 0.4Helped
Jointly model hand and object rather than condition on hand pose (ablation)G-HOP HOI reconstruction · HOI4DMPJPE: 1.14 -> 1.05Helped
Jointly model hand and object rather than condition on hand pose (ablation)G-HOP HOI reconstruction · HOI4DF5: 0.66 -> 0.76Helped
Use G-HOP rather than GraspTTAhuman grasp synthesis · HO3DDisp.: 2.89 -> 0.95Helped
Use G-HOP rather than GraspTTAhuman grasp synthesis · 3DWcontact area: 0.18 -> 0.25Helped
Use G-HOP rather than GraspTTAhuman grasp synthesis · HO3Dvol: 5.25 -> 11.46Hurt
Use G-HOP rather than GraspTTAhuman grasp synthesis · 3DWDisp.: 1.54 -> 1.85Mixed
Rank generated grasps using the proposed grasp scoreG-HOP grasp synthesis · HO3DDisp.: 0.95 -> 0.71Helped

Surprising findings

Limitations

Experimental setup

Datasets: HOI4D HO3D 3D Warehouse (3DW) ObMan DexYCB ContactPose YCB

Benchmarks: HOI4D HO3D 3DW

Metrics: F-score@5mm F-score@10mm Chamfer distance CDh MPJPE AUC mean intersection volume max/avg depth simulation displacement contact ratio

Baselines: iHOI HHOR DiffHOI GraspTTA G-HOP (Cond) Grasping Fields GT

Builds on: DiffHOI score distillation sampling VQ-VAE MANO CLIP

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