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G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis
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Trains a category-conditioned 3D diffusion prior over joint hand-object interaction grids (latent object SDF plus skeletal distance field for the hand) and uses score distillation to guide video reconstruction and human grasp synthesis.
Problem
Hand-object interactions are typically modeled conditionally or with heterogeneous representations; there is no generative model that jointly generates 3D object shape and hand configuration, and task-specific methods for HOI reconstruction and grasp synthesis lack a shared prior.
Approach
Represent the hand as a skeletal distance field (15 joint-distance channels) so it is spatially aligned with a latent object SDF, forming a homogeneous interaction grid in a hand-centric frame; train a 3D UNet diffusion model on it and use SDS-style score distillation to guide test-time optimization for downstream tasks.
Key results
- On HOI4D reconstruction, G-HOP reaches F@5mm 0.76 and F@10mm 0.97 for object error, versus 0.62 and 0.91 for DiffHOI, and CDh 18.4 versus 48.7.
- Test-time optimization for reconstruction takes about an hour per clip (15000 iterations), reported as 85% faster than DiffHOI.
- In user studies on HO3D and 3DW, G-HOP grasps were preferred over GraspTTA and ground-truth annotations.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the 3D G-HOP prior instead of DiffHOI’s 2D prior | HOI reconstruction · HOI4D | F5: 0.62 -> 0.76 | Helped |
| Use the 3D G-HOP prior instead of DiffHOI’s 2D prior | HOI reconstruction · HOI4D | CD: 0.8 -> 0.4 | Helped |
| Jointly model hand and object rather than condition on hand pose (ablation) | G-HOP HOI reconstruction · HOI4D | MPJPE: 1.14 -> 1.05 | Helped |
| Jointly model hand and object rather than condition on hand pose (ablation) | G-HOP HOI reconstruction · HOI4D | F5: 0.66 -> 0.76 | Helped |
| Use G-HOP rather than GraspTTA | human grasp synthesis · HO3D | Disp.: 2.89 -> 0.95 | Helped |
| Use G-HOP rather than GraspTTA | human grasp synthesis · 3DW | contact area: 0.18 -> 0.25 | Helped |
| Use G-HOP rather than GraspTTA | human grasp synthesis · HO3D | vol: 5.25 -> 11.46 | Hurt |
| Use G-HOP rather than GraspTTA | human grasp synthesis · 3DW | Disp.: 1.54 -> 1.85 | Mixed |
| Rank generated grasps using the proposed grasp score | G-HOP grasp synthesis · HO3D | Disp.: 0.95 -> 0.71 | Helped |
Surprising findings
- Diffusing the MANO pose parameters jointly with object latents worked poorly compared with the skeletal distance field representation.
- A joint HOI prior modeled in 2D image space performed even worse than DiffHOI.
Limitations
- Requires object category as input, which may limit scaling.
- No explicit mechanism guarantees hand-object contact.
- Limited training data; model is not at the scale of generative models in other domains.
Experimental setup
Datasets: HOI4D HO3D 3D Warehouse (3DW) ObMan DexYCB ContactPose YCB
Benchmarks: HOI4D HO3D 3DW
Metrics: F-score@5mm F-score@10mm Chamfer distance CDh MPJPE AUC mean intersection volume max/avg depth simulation displacement contact ratio
Baselines: iHOI HHOR DiffHOI GraspTTA G-HOP (Cond) Grasping Fields GT
Builds on: DiffHOI score distillation sampling VQ-VAE MANO CLIP
Closest papers by meaning
- LatentHOI: On the Generalizable Hand Object Motion Generation with Latent Hand Diffusion. (CVPR 2025 · similarity 0.90)
- InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusion (CVPR 2024 · similarity 0.89)
- DiffGrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model (AAAI 2025 · similarity 0.88)
- HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactions (CVPR 2024 · similarity 0.88)
- Single-view Image to Novel-view Generation for Hand-Object Interactions (AAAI 2025 · similarity 0.88)
- GEARS: Local Geometry-aware Hand-object Interaction Synthesis (CVPR 2024 · similarity 0.88)
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