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Hand-Centric Motion Refinement for 3D Hand-Object Interaction via Hierarchical Spatial-Temporal Modeling

AAAI 2024 · 3D vision › 3D generation · approach: Hand-object interaction generation · 5 citations (OpenAlex)

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Proposes a hand-centric representation and a hierarchical spatial-temporal network (HST-Net) with post-optimization via MANO to refine jittery, perturbed 3D hand-object interaction motion sequences.

Problem

Coarse 3D hand motion from grasp tracking or interaction synthesis is noisy and jittery with inconsistent contact and interpenetration; refining such hand-object interaction sequences is the target.

Approach

Replaces TOCH's object-centric ray-based representation with a hand-centric one (per-hand-vertex displacement to its closest object vertex), and models spatial structure hierarchically (local-to-global point features) and temporal structure with long-term then short-term transformers, followed by MANO-based smoothing.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the proposed method instead of TOCHHand-object motion refinement · GRAB-B (0.01 & 0.3)MPJPE (mm): 10.3 -> 7.17Helped
Use the proposed method instead of TOCHHand-object motion refinement · GRAB-B (0.01 & 0.3)MPVPE (mm): 12.1 -> 8.09Helped
Use the proposed method instead of TOCHHand-object motion refinement · GRAB-B (0.01 & 0.3)IV (cm³): 1.78 -> 1.69Helped
Use the proposed method instead of TOCHHand-object motion refinement · GRAB-B (0.01 & 0.3)C-IoU (%): 23.10* -> 26.36Helped
Use the proposed method instead of TOCHHand-object motion refinement · HO3DMPJPE: 9.32 -> 9.18Helped
Use the proposed method instead of TOCHHand-object motion refinement · HO3DMPVPE: 9.28 -> 9.21Helped
Use the proposed method instead of TOCHHand-object motion refinement · HO3DIV: 4.66 -> 4.52Helped
Use closest-object vertices rather than hand vertices in the interaction representation (ablation)Hand-centric representation · GRAB-BMPJPE: 7.89 -> 7.17Helped
Use closest-object vertices rather than the object mass center in the interaction representation (ablation)Hand-centric representation · GRAB-BMPJPE: 7.89 -> 7.17Helped
Use closest-object vertices rather than bounding-box vertices in the interaction representation (ablation)Hand-centric representation · GRAB-BMPJPE: 8.02 -> 7.17Helped
Add hierarchical spatial encoding rather than four PointNet layers (ablation)HST-Net · GRAB-BMPJPE: 7.35 -> 7.17Helped
Use the hierarchical temporal design rather than swapping long-term and short-term transformers (ablation)HST-Net · GRAB-BMPJPE: 8.85 -> 7.17Helped

Surprising findings

Limitations

Experimental setup

Datasets: GRAB HO3D

Benchmarks: GRAB HO3D

Metrics: MPJPE MPVPE IV C-IoU

Baselines: TOCH Hasson et al. tracking RefineNet ContactOpt

Builds on: TOCH PointNet MANO

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