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Hand-Centric Motion Refinement for 3D Hand-Object Interaction via Hierarchical Spatial-Temporal Modeling
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Proposes a hand-centric representation and a hierarchical spatial-temporal network (HST-Net) with post-optimization via MANO to refine jittery, perturbed 3D hand-object interaction motion sequences.
Problem
Coarse 3D hand motion from grasp tracking or interaction synthesis is noisy and jittery with inconsistent contact and interpenetration; refining such hand-object interaction sequences is the target.
Approach
Replaces TOCH's object-centric ray-based representation with a hand-centric one (per-hand-vertex displacement to its closest object vertex), and models spatial structure hierarchically (local-to-global point features) and temporal structure with long-term then short-term transformers, followed by MANO-based smoothing.
Key results
- On GRAB-B (balanced perturbation), Ours reaches MPJPE 7.17 mm and C-IoU 26.36% versus TOCH's 10.3 mm and 23.10%.
- On HO3D, Ours achieves MPJPE 9.18 mm vs TOCH 9.32 mm and IV 4.52 cm^3 vs 4.66.
- On the 30cm longer-distance setting, Ours reaches MPJPE 7.80 mm vs TOCH 14.11 mm.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the proposed method instead of TOCH | Hand-object motion refinement · GRAB-B (0.01 & 0.3) | MPJPE (mm): 10.3 -> 7.17 | Helped |
| Use the proposed method instead of TOCH | Hand-object motion refinement · GRAB-B (0.01 & 0.3) | MPVPE (mm): 12.1 -> 8.09 | Helped |
| Use the proposed method instead of TOCH | Hand-object motion refinement · GRAB-B (0.01 & 0.3) | IV (cm³): 1.78 -> 1.69 | Helped |
| Use the proposed method instead of TOCH | Hand-object motion refinement · GRAB-B (0.01 & 0.3) | C-IoU (%): 23.10* -> 26.36 | Helped |
| Use the proposed method instead of TOCH | Hand-object motion refinement · HO3D | MPJPE: 9.32 -> 9.18 | Helped |
| Use the proposed method instead of TOCH | Hand-object motion refinement · HO3D | MPVPE: 9.28 -> 9.21 | Helped |
| Use the proposed method instead of TOCH | Hand-object motion refinement · HO3D | IV: 4.66 -> 4.52 | Helped |
| Use closest-object vertices rather than hand vertices in the interaction representation (ablation) | Hand-centric representation · GRAB-B | MPJPE: 7.89 -> 7.17 | Helped |
| Use closest-object vertices rather than the object mass center in the interaction representation (ablation) | Hand-centric representation · GRAB-B | MPJPE: 7.89 -> 7.17 | Helped |
| Use closest-object vertices rather than bounding-box vertices in the interaction representation (ablation) | Hand-centric representation · GRAB-B | MPJPE: 8.02 -> 7.17 | Helped |
| Add hierarchical spatial encoding rather than four PointNet layers (ablation) | HST-Net · GRAB-B | MPJPE: 7.35 -> 7.17 | Helped |
| Use the hierarchical temporal design rather than swapping long-term and short-term transformers (ablation) | HST-Net · GRAB-B | MPJPE: 8.85 -> 7.17 | Helped |
Surprising findings
- On GRAB-R (0.3), TOCH achieves lower intersection volume (1.52) than the proposed method (1.61), a marginal regression the authors acknowledge.
Limitations
- Assumes ground-truth object sequences are available during training and testing.
- Trained only on balanced perturbation (GRAB-B); evaluated on other perturbations and real tracking errors without retraining.
- Marginal inferior intersection volume on GRAB-R compared with TOCH.
Experimental setup
Datasets: GRAB HO3D
Benchmarks: GRAB HO3D
Metrics: MPJPE MPVPE IV C-IoU
Baselines: TOCH Hasson et al. tracking RefineNet ContactOpt
Builds on: TOCH PointNet MANO
Closest papers by meaning
- GEARS: Local Geometry-aware Hand-object Interaction Synthesis (CVPR 2024 · similarity 0.91)
- How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactions (CVPR 2025 · similarity 0.90)
- LatentHOI: On the Generalizable Hand Object Motion Generation with Latent Hand Diffusion. (CVPR 2025 · similarity 0.90)
- MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation (NeurIPS 2025 · similarity 0.90)
- HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Models (AAAI 2025 · similarity 0.90)
- Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction (CVPR 2024 · similarity 0.89)
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