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Deep Implicit Imitation Reinforcement Learning in Heterogeneous Action Settings

AAAI 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Language-grounded reinforcement agents · 0 citations (OpenAlex)

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Extends deep implicit imitation Q-networks (DIIQN) to heterogeneous action sets between mentor and observer, using a deep k-n step repair bridging mechanism to find alternative paths into mentor trajectories.

Problem

Implicit imitation RL assumes mentor and trainee share the same action space; in real settings physical differences give the mentor distinct actions, so state-only imitation breaks down.

Approach

HA-DIIQN flags mentor transitions as infeasible using a KL-based running error, searches the observer's replay buffer for short bridges (deep k-n step repair) back into the mentor trajectory, and replaces the mentor loss target with the bridge's first action and next state, with no environment simulation or brute-force search.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use HA-DIIQN instead of DQN with a heterogeneous mentor dataset2D Maze 30×30 trainee · 2D Maze 30×30episodes to convergence: episode 3900; episode 1140Helped
Use HA-DIIQN instead of DIIQN with a heterogeneous mentor dataset2D Maze 30×30 trainee · 2D Maze 30×30episodes to convergence: approximately episode 3760; episode 1140Helped
Use HA-DIIQN instead of DQN with a heterogeneous mentor datasetPoint Maze trainee · Point Mazeepisodes to convergence: 260 episodes; episode 110Helped
Use HA-DIIQN instead of DIIQN with a heterogeneous mentor datasetPoint Maze trainee · Point Mazeepisodes to convergence: 250 episode mark; episode 110Helped
Use DIIQN instead of DQN with heterogeneous mentorship2D Maze 30×30 trainee · 2D Maze 30×30episodes to convergence: episode 3900; approximately episode 3760Helped
Use DIIQN instead of DQN with heterogeneous mentorshipPoint Maze trainee · Point Mazeepisodes to convergence: 260 episodes; 250 episode markNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: OpenAI Gym 2D Maze (30x30) D4RL Point Maze

Benchmarks: 2D Maze 30x30 (OpenAI Gym) D4RL Point Maze

Metrics: reward per episode episodes to convergence

Baselines: DQN DIIQN

Builds on: DIIQN DQN implicit imitation RL (Price and Boutilier)

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