Research map / Reinforcement learning / Policy gradient and actor-critic
Coarse-to-fine Q-Network with Action Sequence for Data-Efficient Reinforcement Learning
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Proposes CQN-AS, a critic-only value-based RL method whose coarse-to-fine critic outputs Q-values over action sequences, improving CQN on sparse-reward BiGym and RLBench tasks and HumanoidBench locomotion.
Problem
Value-based RL for continuous robotic control with sparse rewards struggles to learn long-horizon value functions; actor-critic methods with action sequences suffer value overestimation in high-dimensional action spaces.
Approach
Train a coarse-to-fine critic (CQN) to output Q-values for every step of an action sequence in parallel, aggregating per-step features with a GRU; because the critic-only design has no separate actor to exploit value errors, learning with action sequences stays stable.
Key results
- On 25 BiGym tasks, CQN-AS matches ACT quickly and outperforms it through online learning on most tasks, while other RL baselines get 0% on many tasks.
- On 20 RLBench tasks, CQN-AS achieves similar performance to CQN on most tasks, with large gains on long-horizon tasks such as Open Oven.
- On HumanoidBench, CQN-AS significantly improves over CQN and outperforms SAC on most of the 8 locomotion tasks, with larger gains on Walk and Run.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use action sequences instead of single-step actions for return-to-go prediction | return-to-go prediction model · BiGym humanoid demonstrations | validation L1 loss | Helped |
| use CQN-AS with action sequences instead of CQN with single-step actions | CQN · BiGym | success rate | Helped |
| use CQN-AS with action sequences instead of CQN with single-step actions | CQN · RLBench | success rate | Mixed |
| use CQN-AS with action sequences instead of CQN | CQN · HumanoidBench | episode return | Helped |
| combine CQN-AS with Cal-QL instead of CQN with Cal-QL | Cal-QL on BiGym Sandwich Remove · BiGym Sandwich Remove | success rate: 7 ($\pm$ 14) \% -> 33 ($\pm$ 6.8) \% | Helped |
| increase action sequence length (ablation) | CQN-AS · robotic tasks | performance | Mixed |
| remove the RL objective and train only with BC on successful demonstrations (ablation) | CQN-AS · robotic tasks | performance | Hurt |
| use too high an N-step return (ablation) | CQN-AS · robotic tasks | performance | Hurt |
| remove temporal ensemble (ablation) | CQN-AS · Saucepan To Hob | performance | Hurt |
| add temporal ensemble (ablation) | CQN-AS · Reach Target Single | performance | Hurt |
| increase temporal ensemble magnitude (ablation) | CQN-AS · Reach Target Single | performance | Helped |
| increase temporal ensemble magnitude (ablation) | CQN-AS · Saucepan To Hob | performance | Hurt |
Surprising findings
- SAC and TD3 with action sequences suffer severe value overestimation and fail on the HumanoidBench stand task.
- CQN-AS underperforms CQN on DeepMind Control locomotion tasks with torque control.
Limitations
- No real-world robot evaluation.
- Struggles on long-horizon tasks requiring delicate object interaction such as cups or cutlery.
- Torque-control locomotion tasks show degraded performance relative to CQN.
Experimental setup
Datasets: BiGym demonstrations RLBench motion-planned demonstrations HumanoidBench
Benchmarks: BiGym RLBench HumanoidBench DeepMind Control Suite
Metrics: success rate episode return validation L1 loss
Baselines: CQN DrQ-v2+ ACT SAC DreamerV3 TD-MPC2
Builds on: Coarse-to-fine Q-Network (CQN) Action Chunking with Transformers (ACT) DrQ-v2 Dueling network Cal-QL
Closest papers by meaning
- Learning from Suboptimal Data in Continuous Control via Auto-Regressive Soft Q-Network (ICML 2025 · similarity 0.88)
- Q-SFT: Q-Learning for Language Models via Supervised Fine-Tuning (ICLR 2025 · similarity 0.87)
- Adaptive $Q$-Network: On-the-fly Target Selection for Deep Reinforcement Learning (ICLR 2025 · similarity 0.87)
- Stochastic Q-learning for Large Discrete Action Spaces (ICML 2024 · similarity 0.87)
- Reinforcement Learning with Action Chunking (NeurIPS 2025 · similarity 0.87)
- Deep Implicit Imitation Reinforcement Learning in Heterogeneous Action Settings (AAAI 2025 · similarity 0.86)
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