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DeRainGS: Gaussian Splatting for Enhanced Scene Reconstruction in Rainy Environments
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Introduces the 3DRRE task and HydroViews dataset, and proposes DeRainGS, a 3DGS method that combines a frozen rainy-image enhancement network with a learned occlusion-mask predictor for scene reconstruction under rain.
Problem
3D scene reconstruction from images captured in rainy conditions, where rain streaks and raindrops reduce visibility and distort geometry; existing in-the-wild and deraining methods fail to handle continuous rain occlusions.
Approach
Combine a pretrained CNN-Transformer deraining network (frozen) with a 3DGS pipeline that learns per-image occlusion masks using frequency-based channel attention and a U-Net, excluding masked pixels from the photometric loss.
Key results
- On HydroViews raindrop scenes, DeRainGS reaches an average PSNR around 27 dB versus 17-23 dB for baselines (e.g., Bicycle 22.18 vs 12.25-13.27 for baselines).
- Ablation on HydroViews: full DeRainGS achieves 24.67 PSNR / 0.782 SSIM versus 17.56 / 0.659 for the vanilla 3DGS configuration.
- On the DerainNeRF waterdrop dataset, DeRainGS attains the best PSNR on all four scenes, but margins over baselines are small.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DeRainGS instead of GS-W | HydroViews raindrop scenes · Bicycle | PSNR: 13.27 -> 22.18 | Helped |
| Use DeRainGS instead of GS-W | HydroViews rain-streak scenes · Bicycle | PSNR: 18.20 -> 26.52 | Helped |
| Use DeRainGS instead of WildGaussians | DerainNeRF dataset · Church | SSIM: 0.975 -> 0.975 | No clear effect |
| Use DeRainGS instead of DerainNeRF | DerainNeRF dataset · Church | LPIPS: 0.043 -> 0.063 | Hurt |
| Add mask module and channel attention (ablation) | 3DGS · Ablation study | PSNR: 17.56 -> 19.89 | Helped |
| Add image enhancement (ablation) | 3DGS · Ablation study | PSNR: 17.56 -> 20.42 | Helped |
| Add image enhancement and mask module (ablation) | 3DGS · Ablation study | PSNR: 17.56 -> 23.25 | Helped |
| Add channel attention to image enhancement and mask module (ablation) | 3DGS + image enhancement + mask module · Ablation study | PSNR: 23.25 -> 24.67 | Helped |
| Add image enhancement, mask module, and channel attention (ablation) | 3DGS · Ablation study | PSNR: 17.56 -> 24.67 | Helped |
Surprising findings
- Naively using a deraining model as a preprocessor before reconstruction gives suboptimal results, and DerainNeRF performs worse than NeRF-W on HydroViews.
- The 3DGS baselines perform on par with NeRF baselines, so DeRainGS's gains come from the enhancement and masking modules rather than 3DGS rendering itself.
Limitations
- Relies on a pretrained deraining network that cannot fully remove complex rain distortions, and over-correction can introduce artifacts.
- Evaluation on the DerainNeRF dataset shows marginal differences since it mainly contains lightweight waterdrops.
- The DerainNeRF baseline weights were unavailable, so the baseline had to be retrained with AttGAN.
Experimental setup
Datasets: HydroViews 4K-Rain13k UAV-Rain1k MipNeRF-360 Tanks-and-Temples DerainNeRF waterdrop dataset
Benchmarks: HydroViews DerainNeRF waterdrop dataset
Metrics: PSNR SSIM LPIPS
Baselines: NeRF-W DerainNeRF WildGaussians GS-W Occlusion-free NeRF
Builds on: 3D Gaussian Splatting NeRF-W DerainNeRF AttGAN U-Net
Closest papers by meaning
- RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting (CVPR 2025 · similarity 0.91)
- Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes (CVPR 2025 · similarity 0.88)
- EAP-GS: Efficient Augmentation of Pointcloud for 3D Gaussian Splatting in Few-shot Scene Reconstruction (CVPR 2025 · similarity 0.86)
- CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes (ICLR 2025 · similarity 0.86)
- EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis (CVPR 2025 · similarity 0.86)
- HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting (CVPR 2025 · similarity 0.86)
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