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Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes

CVPR 2025 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 13 citations (OpenAlex)

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Horizon-GS unifies aerial and street view reconstruction with Gaussian splatting via a coarse-to-fine two-stage training, balanced camera sampling, and a new partly synthetic, partly real aerial-street dataset.

Problem

Unified reconstruction and rendering of large-scale scenes from both aerial and street views is hard because conflicting densification gradients and imbalanced camera coverage degrade single-model Gaussian splatting, and calibrated cross-view datasets are scarce.

Approach

A two-stage coarse-to-fine training: stage one builds coarse geometry from aerial views only, stage two freezes the MLPs and refines with street views using a new significance-based densification criterion, combined with a view-sampling ratio that balances aerial and street images and a view-dependent multi-level LOD scheme built on Scaffold-GS anchors.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add balanced camera distribution (ablation)Horizon-GS · Road aerialPSNR: 22.49 -> 23.23Helped
Add balanced densification between training stages (ablation)Horizon-GS · Road aerialPSNR: 23.02 -> 23.23Helped
Add multi-resolution LOD (ablation)Horizon-GS · Road aerialPSNR: 23.05 -> 23.23Helped
Use the proposed second-stage densification policy instead of Scaffold-GS densification (ablation)Horizon-GS · Road aerialPSNR: 22.83 -> 23.23Helped
Train with Horizon-GS rather than UC-GSUC-GS dataset · UC-GS held-out viewsPSNR: 25.95 -> 25.35Hurt
Train with Horizon-GS rather than UC-GSUC-GS dataset · UC-GS View(+1m)PSNR: 23.52 -> 25.46Helped

Surprising findings

Limitations

Experimental setup

Datasets: MatrixCity UC-GS dataset Horizon-GS captured aerial-street dataset

Benchmarks: Block Small Block A Hillside Morning Hillside Summer UC-GS NYC and SF Real captured Road and Park scenes

Metrics: PSNR SSIM LPIPS FPS

Baselines: 3D-GS Scaffold-GS Hierarchical-3DGS 2D-GS UC-GS Vast-GS City-GS

Builds on: 3D Gaussian Splatting Scaffold-GS 2D Gaussian Splatting Octree-GS VastGaussian

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