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EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis

CVPR 2025 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 3 citations (OpenAlex)

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Proposes EVolSplat, a feed-forward 3D Gaussian Splatting model for urban scenes that predicts Gaussians in a global sparse 3D-CNN volume initialized from monocular depth, with IBR-based color and a hemisphere background model.

Problem

Feed-forward novel view synthesis of driving scenes suffers from multi-view inconsistency, duplicated Gaussians from pixel-aligned prediction, and poor depth from feature matching under small parallax; per-scene 3DGS/NeRF optimization is slow.

Approach

Instead of predicting per-pixel Gaussians, initialize a global point cloud from metric monocular depth, process it with a sparse 3D U-Net to predict Gaussian geometry in a unified volume, color Gaussians via occlusion-aware image-based rendering from 2D reference views, and model sky/distant regions with a generalizable hemisphere of Gaussians.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add IBR-based Gaussian color prediction (ablation)EVolSplat · KITTI-360PSNR: 21.06 -> 22.83Helped
add Gaussian position-offset refinement (ablation)EVolSplat · KITTI-360PSNR: 22.76 -> 22.83Helped
add visibility maps to color aggregation (ablation)EVolSplat · KITTI-360PSNR: 22.54 -> 22.83Helped
increase IBR projection window size from 1 to 3 (ablation)EVolSplat · KITTI-360PSNR: 22.54 -> 22.83Helped
increase IBR projection window size from 3 to 5 (ablation)EVolSplat · KITTI-360LPIPS: 0.190 -> 0.201Hurt

Surprising findings

Limitations

Experimental setup

Datasets: KITTI-360 Waymo Open Dataset

Benchmarks: KITTI-360 Waymo Open Dataset

Metrics: PSNR SSIM LPIPS FPS memory (GB)

Baselines: MVSNeRF MuRF EDUS MVSplat PixelSplat Nerfacto 3DGS

Builds on: 3D Gaussian Splatting MVSplat EDUS StreetGaussian

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