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EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis
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Proposes EVolSplat, a feed-forward 3D Gaussian Splatting model for urban scenes that predicts Gaussians in a global sparse 3D-CNN volume initialized from monocular depth, with IBR-based color and a hemisphere background model.
Problem
Feed-forward novel view synthesis of driving scenes suffers from multi-view inconsistency, duplicated Gaussians from pixel-aligned prediction, and poor depth from feature matching under small parallax; per-scene 3DGS/NeRF optimization is slow.
Approach
Instead of predicting per-pixel Gaussians, initialize a global point cloud from metric monocular depth, process it with a sparse 3D U-Net to predict Gaussian geometry in a unified volume, color Gaussians via occlusion-aware image-based rendering from 2D reference views, and model sky/distant regions with a generalizable hemisphere of Gaussians.
Key results
- On KITTI-360 (50% drop), EVolSplat reaches 23.26 dB PSNR and 0.797 SSIM, outperforming MuRF (22.77 dB) and EDUS (22.13 dB) among feed-forward baselines.
- Zero-shot on Waymo, EVolSplat achieves 23.43 dB PSNR, above MuRF (23.33) and EDUS (23.18), with 83.81 FPS and 10.41 GB inference memory at full KITTI-360 resolution.
- Ablation on KITTI-360 shows removing IBR drops PSNR from 22.83 to 21.06 dB, and removing the occlusion check drops it to 22.54 dB.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add IBR-based Gaussian color prediction (ablation) | EVolSplat · KITTI-360 | PSNR: 21.06 -> 22.83 | Helped |
| add Gaussian position-offset refinement (ablation) | EVolSplat · KITTI-360 | PSNR: 22.76 -> 22.83 | Helped |
| add visibility maps to color aggregation (ablation) | EVolSplat · KITTI-360 | PSNR: 22.54 -> 22.83 | Helped |
| increase IBR projection window size from 1 to 3 (ablation) | EVolSplat · KITTI-360 | PSNR: 22.54 -> 22.83 | Helped |
| increase IBR projection window size from 3 to 5 (ablation) | EVolSplat · KITTI-360 | LPIPS: 0.190 -> 0.201 | Hurt |
Surprising findings
- Fine-tuning from feed-forward initialization converges in under 1000 steps and reduces Gaussian count, while the paper reports comparable PSNR to 3DGS after convergence.
Limitations
- Handling dynamic agents such as other vehicles is not addressed.
- Relies on off-the-shelf monocular metric depth estimators whose misalignment causes blurry colors without IBR.
- Foreground volume is a fixed axis-aligned box whose range must be adjusted per dataset (e.g., for Waymo).
Experimental setup
Datasets: KITTI-360 Waymo Open Dataset
Benchmarks: KITTI-360 Waymo Open Dataset
Metrics: PSNR SSIM LPIPS FPS memory (GB)
Baselines: MVSNeRF MuRF EDUS MVSplat PixelSplat Nerfacto 3DGS
Builds on: 3D Gaussian Splatting MVSplat EDUS StreetGaussian
Closest papers by meaning
- CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes (ICLR 2025 · similarity 0.91)
- pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction (CVPR 2024 · similarity 0.90)
- Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes (CVPR 2025 · similarity 0.90)
- FreeSplat: Generalizable 3D Gaussian Splatting Towards Free View Synthesis of Indoor Scenes (NeurIPS 2024 · similarity 0.90)
- Generative Gaussian Splatting for Unbounded 3D City Generation (CVPR 2025 · similarity 0.90)
- GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting (CVPR 2025 · similarity 0.90)
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