Research map / 3D vision / Gaussian splatting
HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting
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Proposes HybridGS, a hybrid of image-specific 2D Gaussians (transients) and multi-view 3D Gaussians (statics) with multi-view supervision and multi-stage training, for novel view synthesis in scenes with transient objects.
Problem
Novel view synthesis with 3D Gaussian Splatting degrades when casually captured images contain transient objects that violate multi-view consistency; prior fixes rely on semantic features or robust losses without explicit transient modeling.
Approach
Model transient objects as single-view planar 2D Gaussians per image while keeping a multi-view consistent 3D Gaussian scene for statics, decoupled via a learned 2D-Gaussian transient mask, with multi-view co-visible-region supervision and a warm-up/iterative/joint training schedule.
Key results
- On NeRF On-the-go, HybridGS improves average PSNR by 1.10 dB and SSIM by 5.27% over the previous SOTA (SLS-mlp).
- On RobustNeRF, HybridGS reports the best PSNR/SSIM/LPIPS across Statue, Android, Yoda and Crab scenes, e.g. Yoda PSNR 35.32 vs 33.66 for SLS-mlp.
- Ablation on 2D Gaussian count finds 10k 2D Gaussians gives the best PSNR (25.034) and SSIM (0.847) on the Corner scene.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add iterative training between 2DGS and 3DGS (ablation) | HybridGS · On-the-go low (5%) | PSNR: 21.39 -> 21.42 | Helped |
| Add iterative training between 2DGS and 3DGS (ablation) | HybridGS · On-the-go medium (17%) | PSNR: 23.11 -> 23.50 | Helped |
| Add iterative training between 2DGS and 3DGS (ablation) | HybridGS · On-the-go high (26%) | PSNR: 22.55 -> 23.05 | Helped |
| Add joint training of 2DGS and 3DGS (ablation) | HybridGS · On-the-go low (5%) | PSNR: 21.05 -> 21.42 | Helped |
| Add joint training of 2DGS and 3DGS (ablation) | HybridGS · On-the-go medium (17%) | PSNR: 23.18 -> 23.50 | Helped |
| Add joint training of 2DGS and 3DGS (ablation) | HybridGS · On-the-go high (26%) | PSNR: 23.01 -> 23.05 | Helped |
| Add multi-view supervision (ablation) | HybridGS · On-the-go low (5%) | PSNR: 21.02 -> 21.42 | Helped |
| Add multi-view supervision (ablation) | HybridGS · On-the-go medium (17%) | PSNR: 23.06 -> 23.50 | Helped |
| Add multi-view supervision (ablation) | HybridGS · On-the-go high (26%) | PSNR: 22.71 -> 23.05 | Helped |
| Use 10k rather than 1k 2D Gaussians (ablation) | HybridGS · Corner | PSNR: 24.493 -> 25.034 | Helped |
| Use 10k rather than 5k 2D Gaussians (ablation) | HybridGS · Corner | PSNR: 24.733 -> 25.034 | Helped |
| Increase the number of 2D Gaussians from 10k to 15k (ablation) | HybridGS · Corner | PSNR: 25.034 -> 24.512 | Hurt |
Surprising findings
- The original 3DGS on Yoda scene sometimes falls below NeRF-based methods, indicating transients severely degrade 3DGS.
Limitations
- Does not model illumination variation in unconstrained photo collections; Photo Tourism results look overcast-like.
- Relies on sparse multi-view data and COLMAP initialization for the static 3D Gaussians.
Experimental setup
Datasets: NeRF On-the-go RobustNeRF
Benchmarks: NeRF On-the-go RobustNeRF
Metrics: PSNR SSIM LPIPS
Baselines: RobustNeRF NeRF On-the-go 3DGS SpotLessSplats (SLS-mlp)
Builds on: 3D Gaussian Splatting 2D Gaussian Splatting GaussianImage SpotLessSplats
Closest papers by meaning
- FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting (CVPR 2025 · similarity 0.92)
- FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering (CVPR 2025 · similarity 0.92)
- GaussianPro: 3D Gaussian Splatting with Progressive Propagation (ICML 2024 · similarity 0.92)
- FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training (NeurIPS 2024 · similarity 0.92)
- IBGS: Image-Based Gaussian Splatting (NeurIPS 2025 · similarity 0.92)
- Fully Explicit Dynamic Gaussian Splatting (NeurIPS 2024 · similarity 0.92)
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