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Cross-Spectral Gaussian Splatting with Spatial Occupancy Consistency

AAAI 2025 · 3D vision › Gaussian splatting · approach: Sparse-view Gaussian splatting for novel views · 4 citations (OpenAlex)

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Proposes SOC-GS, a 3D Gaussian Splatting pipeline for cross-spectral (RGB, multispectral, infrared) scene representation that shares Gaussian geometry across spectra, initializes and jointly optimizes per-view poses, and uses a cross-spectral densify controller.

Problem

Training a unified cross-spectral scene representation from asynchronously captured images from cameras with different spectral sensitivities is hard: fixed-rig assumptions break with asynchronous capture, and prior NeRF-based X-NeRF is slow and does not scale to large scenes.

Approach

Share explicit Gaussian geometry (mean, covariance, opacity) across spectra with per-spectrum spherical harmonic colors, estimate each view's extrinsics independently via LoFTR matching with ellipsoid-substantiated Gaussians plus PnP, then jointly refine poses and Gaussians, and extend the adaptive densify controller so out-of-FOV regions are filled per spectrum.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add joint pose optimization after pose initialization (ablation)SOC-GS · X-NeRF dataset, tri-modality averagePSNR: 34.36/0.93 40.12/0.99 31.08/0.96 -> 34.37/0.93 37.56/0.98 34.65/0.97Mixed
Add pose initialization and joint pose optimization rather than independently obtained COLMAP poses (ablation)SOC-GS · X-NeRF dataset, tri-modality averagePSNR: 32.01/0.92 23.41/0.82 19.31/0.83 -> 34.37/0.93 37.56/0.98 34.65/0.97Helped
Use the cross-spectral densify controller instead of the hold strategy (ablation)SOC-GS · X-NeRF dataset, tri-modality averagePSNR: 34.62/0.93 37.77/0.97 32.11/0.97 -> 34.37/0.93 37.56/0.98 34.65/0.97Mixed

Surprising findings

Limitations

Experimental setup

Datasets: X-NeRF dataset RealSense dataset (self-collected)

Benchmarks: X-NeRF dataset RealSense dataset

Metrics: PSNR SSIM Euclidean Metric (EM) FPS mutual information (MI)

Baselines: X-NeRF NeRF 3DGS Nope-NeRF Flowmap

Builds on: 3D Gaussian Splatting X-NeRF NeRF-- iComMa

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