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Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting

NeurIPS 2025 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 1 citations (OpenAlex)

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Proposes MixGS, a holistic large-scale 3DGS framework that decodes view-aware hash-encoded features of frustum-visible Gaussians into extra Gaussians and mixes them with the coarse originals, training on a single 24GB GPU.

Problem

Divide-and-conquer 3DGS methods for large-scale scene reconstruction need complex partition/threshold tuning and lose global scene consistency across blocks.

Approach

Treat the whole scene holistically: encode view-frustum Gaussian positions with multi-resolution hash encoding, modulate them with auxiliary Gaussian attributes and camera pose, decode residual Gaussians via a multi-head MLP and offset pool, and mix them with the original visible Gaussians for rendering, implicitly replacing explicit densification.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add multi-resolution hash encoding (ablation)MixGS · Rubble test viewsPSNR: 24.70 -> 26.66Helped
Add auxiliary Gaussian enhancement (ablation)MixGS · Rubble test viewsPSNR: 26.24 -> 26.66Helped
Add the coarse Gaussian training stage (ablation)MixGS · Rubble test viewsPSNR: 25.86 -> 26.66Helped
Add the implicit feature training stage (ablation)MixGS · Rubble test viewsPSNR: 25.99 -> 26.66Helped
Use a learned offset pool instead of direct position regression (ablation)MixGS · Rubble test viewsPSNR: 26.35 -> 26.66Helped
Mix view-frustum Gaussians with decoded Gaussians (ablation)MixGS · Rubble test viewsPSNR: 23.65 -> 26.66Helped
Use MixGS instead of the strongest listed baselineLarge-scale scene reconstruction · Building test viewsSSIM: 0.764 -> 0.771Helped
Use MixGS instead of the strongest listed baselineLarge-scale scene reconstruction · Rubble test viewsSSIM: 0.785 -> 0.792Helped
Use MixGS instead of the strongest listed baselineLarge-scale scene reconstruction · Residence test viewsSSIM: 0.805 -> 0.815Helped
Use MixGS instead of the strongest listed baselineLarge-scale scene reconstruction · Sci-Art test viewsSSIM: 0.833 -> 0.856Helped
Increase image downsampling from 4× to 6×MixGS · Building test viewsPSNR: 23.03 -> 23.82Helped
Increase image downsampling from 4× to 6×MixGS · Rubble test viewsPSNR: 26.66 -> 27.95Helped

Surprising findings

Limitations

Experimental setup

Datasets: UrbanScene3D Mill19

Benchmarks: Mill19 Building Mill19 Rubble UrbanScene3D Residence UrbanScene3D Sci-Art

Metrics: PSNR SSIM LPIPS FPS

Baselines: Mega-NeRF Switch-NeRF GP-NeRF 3DGS VastGaussian Hierarchy-GS DOGS CityGaussian

Builds on: 3D Gaussian Splatting multi-resolution hash encoding Scaffold-GS Mega-NeRF

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