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BloomScene: Lightweight Structured 3D Gaussian Splatting for Crossmodal Scene Generation
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Proposes BloomScene, a progressive crossmodal (text/image to 3D) scene generator built on structured anchor-based 3D Gaussian splatting with depth-prior regularization and hash-grid context compression.
Problem
Text- or image-driven 3D scene generation with 3DGS suffers from geometric distortions and artifacts due to photometric-only optimization, and generated scenes require very large storage.
Approach
Combines progressive point-cloud construction with inpainting and monocular depth, adds hierarchical depth-prior losses (Huber-based gradient-aware pixel loss, CMD distribution loss, bilateral smoothness loss), and compresses Scaffold-GS/HAC-style anchors with a structured hash grid providing context for entropy coding and a dynamic quantization scheme.
Key results
- BloomScene reaches 99.22 MB model size versus 571.63 MB for LucidDreamer and 430.55 MB for Invisible-stitch, reported as 5.8x and 4.3x reductions.
- Best CLIP-Score of 31.78 and CLIP-IQA Quality of 0.70 among compared methods, with BRISQUE 20.16 and NIQE 2.92.
- Ablation: removing SCC raises model size from 99.22 MB to 569.33 MB while removing DPR lowers BRISQUE/NIQE performance (BRISQUE 22.15 without DPR).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add DPR (ablation) | BloomScene · Multiple scenes (average) | CLIP-Score: 31.38 -> 31.78 | Helped |
| Add SCC compression instead of using original 3DGS (ablation) | BloomScene · Multiple scenes (average) | Size (MB): 569.33 -> 99.22 | Helped |
| Add DPR smoothness loss (ablation) | BloomScene · Multiple scenes (average) | CLIP-Score: 31.68 -> 31.78 | Helped |
| Add DPR distribution loss (ablation) | BloomScene · Multiple scenes (average) | CLIP-Score: 31.72 -> 31.78 | Helped |
| Add DPR pixel loss (ablation) | BloomScene · Multiple scenes (average) | CLIP-Score: 31.54 -> 31.78 | Helped |
Limitations
- Evaluation relies only on 2D reference-free and CLIP-based metrics on 9 prompts, with no 3D geometric metric.
- Depends on pretrained diffusion inpainting and monocular depth estimator, so errors in these propagate into the scene.
Experimental setup
Benchmarks: custom 9-prompt text-to-scene set
Metrics: model size (MB) CLIP-Score CLIP-IQA (Quality, Colorful, Sharp) BRISQUE NIQE
Baselines: Text2Room SceneScape Invisible-stitch WonderJourney LucidDreamer
Builds on: 3D Gaussian Splatting Scaffold-GS HAC LucidDreamer Stable Diffusion
Closest papers by meaning
- Wonderland: Navigating 3D Scenes from a Single Image (CVPR 2025 · similarity 0.90)
- Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives (CVPR 2025 · similarity 0.89)
- DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat Generation (ICLR 2025 · similarity 0.89)
- Scene Splatter: Momentum 3D Scene Generation from Single Image with Video Diffusion Model (CVPR 2025 · similarity 0.89)
- EAP-GS: Efficient Augmentation of Pointcloud for 3D Gaussian Splatting in Few-shot Scene Reconstruction (CVPR 2025 · similarity 0.89)
- DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation (ICLR 2024 · similarity 0.89)
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