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Wonderland: Navigating 3D Scenes from a Single Image
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Wonderland generates wide-scope 3D Gaussian Splatting scenes from a single image by feeding camera-guided video diffusion latents into a feed-forward latent large reconstruction model.
Problem
Generating high-quality, wide-scope 3D scenes from a single arbitrary image without multi-view data or slow per-scene optimization, while keeping geometry consistent in occluded regions.
Approach
Operate the 3D reconstruction directly in the compact latent space of a camera-controlled video diffusion model: a dual-branch (ControlNet plus LoRA) camera conditioning makes the video latents 3D-aware, and a latent large reconstruction model regresses pixel-aligned 3DGS from those latents in a feed-forward pass, trained progressively.
Key results
- On RealEstate10K, the camera-guided video model reaches FVD 153.48 and Rerr 0.046 versus 187.55 and 0.053 for VD3D.
- Single-image 3D scene novel view synthesis on RealEstate10K reaches PSNR 17.15 and LPIPS 0.292, beating ViewCrafter (16.84, 0.341) and ZeroNVS (13.01, 0.448).
- End-to-end scene generation takes about 5 minutes on one A100, reported as 3.2x faster than Cat3D, 1.2x faster than ViewCrafter and 36x faster than ZeroNVS.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the dual-branch camera-conditioning mechanism instead of the strongest baseline | Camera-guided video generation · RealEstate10K | FID: 20.89 -> 16.16 | Helped |
| Use the dual-branch camera-conditioning mechanism instead of the strongest baseline | Camera-guided video generation · DL3DV | FID: 20.55 -> 17.74 | Helped |
| Use the dual-branch camera-conditioning mechanism instead of the strongest baseline | Camera-guided video generation · Tanks and Temples | FID: 22.41 -> 19.46 | Helped |
| Use Wonderland instead of ViewCrafter for feed-forward single-image 3D reconstruction | 3D scene generation · RealEstate10K | LPIPS: 0.341 -> 0.292 | Helped |
| Add the ControlNet camera-conditioning branch to a LoRA-only branch (ablation) | Camera-guided video generation · RealEstate10K | FID: 19.02 -> 18.75 | Helped |
| Add the LoRA camera-conditioning branch to the ControlNet-only branch (ablation) | Camera-guided video generation · RealEstate10K | FID: 18.75 -> 17.22 | Helped |
| Keep the 3DVAE encoder frozen rather than finetuning it (ablation) | LaLRM · RealEstate10K | PSNR: 26.14 -> 27.10 | Helped |
| Keep the 3DVAE encoder frozen rather than finetuning it (ablation) | LaLRM · Tanks-and-Temples | PSNR: 20.75 -> 22.66 | Helped |
| Use frozen video latents instead of RGB-14 inputs (ablation) | LaLRM · RealEstate10K | PSNR: 21.39 -> 27.10 | Helped |
| Use frozen video latents instead of RGB-49 inputs (ablation) | LaLRM · Tanks-and-Temples | PSNR: 20.54 -> 22.66 | Helped |
Limitations
- Scene quality degrades when the view range grows large (noted for ViewCrafter; stated limitations of this method are not explicit).
- Video latents restrict reconstruction to the 3DVAE-compressed representation; joint encoder finetuning hurts performance.
Experimental setup
Datasets: RealEstate10K ACID DL3DV-10K DL3DV-140 Tanks-and-Temples Flux.1-generated videos
Benchmarks: RealEstate10K DL3DV-140 Tanks-and-Temples
Metrics: FID FVD Rerr Terr LPIPS PSNR SSIM
Baselines: MotionCtrl VD3D ViewCrafter ZeroNVS WonderJourney Cat3D
Builds on: CogVideoX ControlNet LoRA 3D Gaussian Splatting ViewCrafter
Closest papers by meaning
- Scene Splatter: Momentum 3D Scene Generation from Single Image with Video Diffusion Model (CVPR 2025 · similarity 0.91)
- Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs (CVPR 2025 · similarity 0.91)
- 3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors (NeurIPS 2024 · similarity 0.90)
- GaussianPro: 3D Gaussian Splatting with Progressive Propagation (ICML 2024 · similarity 0.90)
- BloomScene: Lightweight Structured 3D Gaussian Splatting for Crossmodal Scene Generation (AAAI 2025 · similarity 0.90)
- DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat Generation (ICLR 2025 · similarity 0.90)
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