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ReMatching Dynamic Reconstruction Flow

ICLR 2025 · 3D vision › Gaussian splatting · approach: Monocular dynamic scene reconstruction · 0 citations (OpenAlex)

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Proposes ReMatching, a velocity-field-based prior framework with a flow-matching-style loss that projects a simulation-free time-dependent Gaussian Splatting reconstruction onto prior classes (rigid, divergence-free, piece-wise) to improve novel-timestamp dynamic reconstruction.

Problem

Novel-view dynamic scene reconstruction from sparse multi-view images struggles to generalize to unseen viewpoints and timestamps; data-driven or physical priors often reduce fidelity to the input.

Approach

Formulate the projection of a simulation-free time-dependent reconstruction function onto a velocity-field prior class as a flow-matching problem (ReMatching loss), solved in closed form via linear least squares over linear parameterizations (rigid, divergence-free basis, and adaptive piece-wise combinations), and add it as a weighted regularizer to the reconstruction loss.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Apply the divergence-free prior P3 instead of the D3G baselineD-NeRF reconstruction · D-NeRF Bouncing BallsPSNR: 41.52 -> 41.84Helped
Use adaptive-combination prior P4/P5 instead of P3ReMatching · D-NeRF Hell WarriorPSNR: 41.59 -> 41.69Helped
Use adaptive-combination prior P4/P5 instead of P3ReMatching · D-NeRF LegoPSNR: 24.89 -> 24.95No clear effect
Use adaptive-combination prior P4/P5 instead of P3ReMatching · D-NeRF HookPSNR: 37.19 -> 37.39Helped
Apply the divergence-free prior P3 instead of D3GReMatching · D-NeRF MutantPSNR: 42.09 -> 42.13Hurt
Apply adaptive-combination prior P4/P5 instead of D3GReMatching · D-NeRF Stand UpPSNR: 43.85 -> 44.31Helped
Apply divergence-free prior P3 instead of D3GReMatching · HyperNeRFPSNRMixed
Apply adaptive-combination prior P4 instead of D3GReMatching · HyperNeRFPSNRMixed
Add ReMatching P4/P5 to the GA3D backboneGA3D · D-NeRF Bouncing BallsPSNR: 43.42 -> 43.62Helped

Surprising findings

Limitations

Experimental setup

Datasets: D-NeRF HyperNeRF Dynamic Scenes dataset

Benchmarks: D-NeRF HyperNeRF Dynamic Scenes dataset

Metrics: PSNR SSIM LPIPS

Baselines: D3G GA3D NPG K-Planes

Builds on: Deformable 3D Gaussians 3D Geometry-aware Deformable Gaussians alternating projections method Gaussian Splatting

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