Research map / 3D vision / NeRF and radiance fields
ReconFusion: 3D Reconstruction with Diffusion Priors
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Proposes ReconFusion, which regularizes a Zip-NeRF reconstruction with a multiview-conditioned latent diffusion prior (PixelNeRF + CLIP conditioning) to reconstruct real scenes from only a few photos.
Problem
NeRF reconstruction of real-world scenes requires tens to hundreds of images; with few input views, optimized NeRFs produce floaters, fog, and catastrophic failures at novel viewpoints.
Approach
Fine-tune a latent diffusion model for novel view synthesis conditioned on multiple posed input images (CLIP embeddings via cross-attention plus PixelNeRF feature maps concatenated to the U-Net input), then use it as a per-iteration multistep sampling regularizer (sample loss on rendered novel views) during NeRF optimization.
Key results
- With 3 input views on RealEstate10K, ReconFusion reaches 25.84 PSNR versus 23.89 for SimpleNeRF (best baseline).
- On CO3D with 3 views, ReconFusion achieves 19.59 PSNR versus 17.13 for ZeroNVS*.
- On mip-NeRF 360 with 9 views, ReconFusion reaches 18.19 PSNR versus 15.99 for ZeroNVS*; the paper reports outperforming all baselines across all datasets and view counts.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use ReconFusion instead of the strongest baseline, SimpleNeRF | few-view NeRF reconstruction · RealEstate10K 3-view | PSNR: 23.89 -> 25.84 | Helped |
| use ReconFusion instead of the strongest baseline, DiffusioNeRF | few-view NeRF reconstruction · LLFF 3-view | PSNR: 20.13 -> 21.34 | Helped |
| use ReconFusion instead of the strongest baseline, FreeNeRF | few-view NeRF reconstruction · DTU 9-view | PSNR: 25.56 -> 24.62 | Hurt |
| use ReconFusion instead of the strongest baseline, ZeroNVS* | few-view NeRF reconstruction · CO3D 3-view | PSNR: 17.13 -> 19.59 | Helped |
| use ReconFusion instead of the strongest baseline, ZeroNVS* | few-view NeRF reconstruction · mip-NeRF 360 3-view | PSNR: 14.44 -> 15.50 | Helped |
| replace PixelNeRF conditioning with pose conditioning (ablation) | ReconFusion diffusion model · In-domain datasets | PSNR: 25.15 -> 20.57 | Hurt |
| replace PixelNeRF conditioning with pose conditioning (ablation) | ReconFusion diffusion model · Out-domain datasets | PSNR: 19.82 -> 17.28 | Hurt |
| remove pretrained diffusion weights (ablation) | ReconFusion diffusion model with PixelNeRF conditioning · In-domain datasets | PSNR: 25.34 -> 25.15 | Hurt |
| remove pretrained diffusion weights (ablation) | ReconFusion diffusion model with PixelNeRF conditioning · Out-domain datasets | PSNR: 20.23 -> 19.82 | Hurt |
| use the standard SDS diffusion loss instead of multistep sampling (ablation) | ReconFusion reconstruction · 3D reconstruction | visual artifacts | Hurt |
| anneal tmin during multistep diffusion sampling (ablation) | ReconFusion reconstruction · 3D reconstruction | detail | Helped |
Surprising findings
- Standard score distillation sampling produced more artifacts than the proposed multistep diffusion loss.
- Training the diffusion model from scratch (without pretrained text-to-image weights) degraded results, and the ZeroNVS-style pose conditioning underperformed PixelNeRF feature-map conditioning.
Limitations
- Heavyweight diffusion model slows reconstruction significantly.
- Limited 3D outpainting ability compared with 2D hallucination capability.
- Balancing reconstruction and sample losses is tedious.
Experimental setup
Datasets: Objaverse CO3D MVImgNet RealEstate10K LLFF DTU mip-NeRF 360
Benchmarks: RealEstate10K LLFF DTU CO3D mip-NeRF 360
Metrics: PSNR SSIM LPIPS
Baselines: Zip-NeRF DiffusioNeRF FreeNeRF SimpleNeRF ZeroNVS SparseFusion RegNeRF
Builds on: Zip-NeRF Latent Diffusion Models Zero-1-to-3 SparseFusion PixelNeRF
Closest papers by meaning
- Decompositional Neural Scene Reconstruction with Generative Diffusion Prior (CVPR 2025 · similarity 0.90)
- Denoising Diffusion via Image-Based Rendering (ICLR 2024 · similarity 0.88)
- Decoupling Scattering: Pseudo-Label Guided NeRF for Scenes with Scattering Media (AAAI 2025 · similarity 0.88)
- DIFIX3D+: Improving 3D Reconstructions with Single-Step Diffusion Models (CVPR 2025 · similarity 0.88)
- PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields (CVPR 2025 · similarity 0.88)
- Sparse3D: Distilling Multiview-Consistent Diffusion for Object Reconstruction from Sparse Views (AAAI 2024 · similarity 0.88)
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