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D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Deformable 4D Gaussian splatting · 2 citations (OpenAlex)

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Proposes D-MiSo, a mesh-inspired dynamic Gaussian Splatting representation (Multi-Gaussians linked to triangle soups) that enables per-object editing of dynamic 3D scenes over time while matching SC-GS-level reconstruction quality.

Problem

Editing dynamic 3D Gaussian Splatting scenes over time is hard: prior editable methods such as SC-GS require manually selecting static points and adjusting control-point centroids, which is hard to reproduce and struggles with scaling and local edits.

Approach

Parameterize Gaussians as flat triangle faces (GaMeS), group them into Core-Gaussians (deformed by a deformation MLP over time) and Sub-Gaussians (attached in the Core's local frame, plus a rotation-deformation network), so that editing the Sub-Triangle Soup or the estimated mesh modifies objects directly, like a mesh.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use D-MiSo instead of SC-GSdynamic scene reconstruction · D-NeRF averagePSNR: 43.31 -> 42.27Hurt
use D-MiSo instead of SC-GSdynamic scene reconstruction · D-NeRF averageSSIM: .997 -> .993Hurt
use D-MiSo instead of SC-GSdynamic scene reconstruction · D-NeRF averageLPIPS: .0063 -> .0065Hurt
use D-MiSo instead of SC-GSdynamic scene reconstruction · NeRF-DS averagePSNR: 24.1 -> 24.0Hurt
use D-MiSo instead of NeRF-DSdynamic scene reconstruction · NeRF-DS averageSSIM: .898 -> .849Hurt
use D-MiSo instead of NeRF-DSdynamic scene reconstruction · NeRF-DS averageLPIPS: .127 -> .198Hurt
use D-MiSo instead of Dyn3DGdynamic scene reconstruction · PanopticSports meanPSNR: 28.7 -> 29.04Helped
use D-MiSo instead of Dyn3DGdynamic scene reconstruction · PanopticSports meanSSIM: 0.91 -> 0.92Helped
use D-MiSo instead of Dyn3DGdynamic scene reconstruction · PanopticSports meanLPIPS: 0.17 -> 0.14Helped
increase batch size from 8 to 10 (ablation)D-MiSo · D-NeRF averagePSNR: 42.08 -> 41.58Hurt
reduce batch size from 8 to 4 (ablation)D-MiSo · D-NeRF averagePSNR: 42.08 -> 41.16Hurt
increase batch size from 2 to 8 (ablation)D-MiSo · NeRF-DS averagePSNR: 23.9 -> 23.6Hurt

Surprising findings

Limitations

Experimental setup

Datasets: D-NeRF NeRF-DS PanopticSports

Benchmarks: D-NeRF NeRF-DS PanopticSports

Metrics: PSNR SSIM LPIPS

Baselines: SC-GS D-NeRF TiNeuVox Tensor4D K-Planes FF-NVS 4D-GS DynMF HyperNeRF NeRF-DS Dyn3DGS 3DGS

Builds on: 3D Gaussian Splatting GaMeS SC-GS anchor Gaussians

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