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Asymptotic Extinction in Large Coordination Games

AAAI 2025 · Multi-agent systems and games › Games and equilibria · approach: Learning in Markov games · 0 citations (OpenAlex)

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Uses a generating-functional (DMFT) analysis of Q-Learning in large random Gaussian coordination games to derive a critical exploration rate for unique fixed point convergence and predict "asymptotic extinction" of actions.

Problem

Q-Learning in large multiplayer coordination games can fail to converge or converge to multiple quantal response equilibria depending on initial conditions; the exploration rate needed for convergence to a unique fixed point and the behaviour of Q-Learning as the number of actions grows are not well

Approach

Extends the generating-functional/DMFT analysis of competitive random games to positive payoff correlation (coordination games), introducing a support-fraction term phi to account for actions that go extinct, yielding a stability criterion and a critical exploration rate T_crit = (Γ̂+1)sqrt(e(p-1)).

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Increase the exploration rate T beyond the stability boundaryQ-Learning in coordination games · Large-action games, N → ∞extinction rate: decreases drasticallyHelped
Increase the number of players p or payoff correlation ΓQ-Learning in coordination games · Critical exploration-rate boundarycritical exploration rate: T_{crit} = (\hat{\Gamma} + 1) \sqrt{e(p-1)}Hurt
Use pure coordination (identical payoffs) rather than p-player zero-sum payoffsQ-Learning · Large-p gamescritical exploration rate: twiceHurt
Use positively aligned payoffs (Γ > 0)Q-Learning effective dynamics · Large-action coordination gamesstable interior fixed-point existenceHurt
Use uncorrelated payoffs (Γ = 0) with T below the stated thresholdQ-Learning effective dynamics · Uncorrelated gamesstable interior fixed-point existence: T < \sqrt{3e(p-1)/ 2}Hurt
Compare the theoretical stability boundary with finite-size simulationsQ-Learning · Finite-sized coordination games, especially near Γ = 0critical exploration-rate estimate: overestimateMixed

Surprising findings

Limitations

Experimental setup

Metrics: proportion of random games converging to a unique fixed poin critical exploration rate T_crit proportion of extinct actions

Builds on: generating functional method for random replicator/Q-learning games quantal response equilibrium Q-learning

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