Research map / Multi-agent systems and games / Games and equilibria
Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games
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Proposes VMG, a model-based online MARL method that regularizes the MLE/least-squares model estimate toward models with high best-response values, achieving near-optimal regret for matrix games and Markov games under linear function approximation without explicit bonuses.
Problem
Sample-efficient exploration for finding Nash equilibria of two-player zero-sum Markov games and coarse correlated equilibria of multi-player general-sum Markov games under function approximation, without tailored uncertainty quantification or coordinated updates.
Approach
Value-incentivized exploration: the model estimate is biased (via a reward-biased regularizer) toward models that maximize the sum of players' best-response values at the current equilibrium, so policies deviate from equilibrium for exploration; this needs no bonus term, allows simultaneous uncoupled updates, and works with linear function approximation.
Key results
- For two-player zero-sum matrix games with linear payoff, VMG achieves regret Õ(d√T), giving Õ(d²/ε²) sample complexity for ε-NE.
- For multi-player general-sum Markov games under linear mixture model, VMG achieves regret Õ(d√(H³T)), i.e., Õ(N d² H³/ε²) trajectories for ε-CCE, near-optimal up to a factor of H.
- Regret bound matches MEX's for the max player in two-player zero-sum Markov games while also covering the min player.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use value-incentivized model updates that maximize players' best-response values | VMG for two-player zero-sum matrix games · Two-player zero-sum matrix games with linear function approximation | regret | Helped |
| use value-incentivized model updates that maximize players' best-response values | VMG for multi-player general-sum Markov games · Finite-horizon multi-player general-sum Markov games with a linear mixture transition model | regret | Helped |
Limitations
- Theory restricted to linear function approximation (linear payoff for matrix games, linear mixture model for transitions); general function approximation left open.
- Computing NE in general-sum Markov games is intractable, so the general-sum result targets CCE.
- Sample complexity is near-optimal only up to a factor of H and depends on fixed number of players N.
Experimental setup
Metrics: regret duality gap sub-optimality gap sample complexity
Baselines: MEX
Builds on: MEX reward-biased maximum likelihood estimation optimism in the face of uncertainty
Closest papers by meaning
- Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Model (NeurIPS 2022 · similarity 0.93)
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