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Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games

ICML 2025 · Multi-agent systems and games › Games and equilibria · approach: Learning in Markov games · 1 citations (OpenAlex)

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Proposes VMG, a model-based online MARL method that regularizes the MLE/least-squares model estimate toward models with high best-response values, achieving near-optimal regret for matrix games and Markov games under linear function approximation without explicit bonuses.

Problem

Sample-efficient exploration for finding Nash equilibria of two-player zero-sum Markov games and coarse correlated equilibria of multi-player general-sum Markov games under function approximation, without tailored uncertainty quantification or coordinated updates.

Approach

Value-incentivized exploration: the model estimate is biased (via a reward-biased regularizer) toward models that maximize the sum of players' best-response values at the current equilibrium, so policies deviate from equilibrium for exploration; this needs no bonus term, allows simultaneous uncoupled updates, and works with linear function approximation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use value-incentivized model updates that maximize players' best-response valuesVMG for two-player zero-sum matrix games · Two-player zero-sum matrix games with linear function approximationregretHelped
use value-incentivized model updates that maximize players' best-response valuesVMG for multi-player general-sum Markov games · Finite-horizon multi-player general-sum Markov games with a linear mixture transition modelregretHelped

Limitations

Experimental setup

Metrics: regret duality gap sub-optimality gap sample complexity

Baselines: MEX

Builds on: MEX reward-biased maximum likelihood estimation optimism in the face of uncertainty

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