Research map / Reinforcement learning / Policy gradient and actor-critic
Decoding Rewards in Competitive Games: Inverse Game Theory with Entropy Regularization
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Proposes an inverse game theory framework that recovers the feasible payoff/reward sets of entropy-regularized (QRE) two-player zero-sum matrix and Markov games from observed actions, with identifiability conditions and confidence-set estimators.
Problem
Recovering the unknown reward/payoff functions of two-player zero-sum matrix and Markov games from observed player strategies and actions, where the inverse problem is ill-posed and observational coverage is limited.
Approach
Uses entropy regularization so that the observed strategies are quantal response equilibria, which turns the inverse problem into a linear system in linear-parameterized payoff/reward parameters; identifiability is characterized by a rank condition, and a norm-constrained confidence set captures all feasible parameters when the rank condition fails.
Key results
- Parameter estimation error bound scales as O(1/N) in squared norm for payoff matrix Frobenius error, with O((m^2+n^2+(m+n)log(1/δ))/N).
- Confidence set converges to the feasible set in Hausdorff distance at rate O(sqrt((m^2+n^2+(m+n)log(1/δ))/N)).
- Markov game reward set Hausdorff-type error D(R, R_hat) bounded at rate O(T^{-1/2}) up to log factors.
Limitations
- Strong identifiability requires a rank condition on QRE-derived matrices that may fail with limited exploration
- Markov game guarantees require C-well-posedness state coverage assumption
- Linear parameterization of payoffs/features is assumed
Experimental setup
Datasets: synthetic observed QRE action data
Metrics: Hausdorff distance between feasible and estimated sets parameter estimation error Frobenius norm payoff error
Builds on: Maximum Entropy IRL quantal response equilibrium linear MDP
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