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Decoding Rewards in Competitive Games: Inverse Game Theory with Entropy Regularization

ICML 2025 · Reinforcement learning › Policy gradient and actor-critic · approach: Model-based RL with guarantees · 0 citations (OpenAlex)

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Proposes an inverse game theory framework that recovers the feasible payoff/reward sets of entropy-regularized (QRE) two-player zero-sum matrix and Markov games from observed actions, with identifiability conditions and confidence-set estimators.

Problem

Recovering the unknown reward/payoff functions of two-player zero-sum matrix and Markov games from observed player strategies and actions, where the inverse problem is ill-posed and observational coverage is limited.

Approach

Uses entropy regularization so that the observed strategies are quantal response equilibria, which turns the inverse problem into a linear system in linear-parameterized payoff/reward parameters; identifiability is characterized by a rank condition, and a norm-constrained confidence set captures all feasible parameters when the rank condition fails.

Key results

Limitations

Experimental setup

Datasets: synthetic observed QRE action data

Metrics: Hausdorff distance between feasible and estimated sets parameter estimation error Frobenius norm payoff error

Builds on: Maximum Entropy IRL quantal response equilibrium linear MDP

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