atlas

Research map / Multi-agent systems and games / Games and equilibria

Stability of Multi-Agent Learning in Competitive Networks: Delaying the Onset of Chaos

AAAI 2024 · Multi-agent systems and games › Games and equilibria · approach: Learning in Markov games · 2 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Uses a statistical-mechanics average-case analysis of Q-Learning dynamics in random competitive network polymatrix games to derive a stability boundary in terms of payoff correlation, exploration rate and number of neighbours, showing stability depends on connectivity rather than total agent count.

Problem

Convergence of multi-agent Q-learning in generic (non-zero-sum) competitive network games is poorly understood, and prior analyses suggest instability grows with total number of agents.

Approach

Parameterise random network polymatrix games by payoff anti-correlation Gamma, derive an effective averaged Q-Learning dynamic via generating functionals in the large-action limit, and obtain a necessary stability condition that depends on the number of neighbours N_0 but not on the total number of agents N.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use a ring network instead of a fully connected networkQ-Learning in the Network Sato Game · Network Sato Gameexploration rate required for convergence: T \approx 0.3 vs. T=1Helped
Increase the number of agents while keeping ring connectivity fixedQ-Learning in ring networks · Random finite gamesstability boundaryNo clear effect
Increase the number of agents in a fully connected networkQ-Learning in fully connected networks · Random finite gamesnon-convergent behavior at low exploration ratesHurt
Decrease payoff anticorrelation, moving Γ from -1 toward 0Q-Learning dynamics · Competitive network gamesexploration rate required for convergenceHurt
Increase network connectivityQ-Learning dynamics · Competitive network gamesstabilityHurt
Keep each agent's neighbor count fixed while increasing total agent countQ-Learning dynamics · Regular network gamesstability boundaryNo clear effect
Increase exploration rate as payoff anticorrelation decreasesQ-Learning dynamics · Random finite gamesconvergence to equilibriumHelped
Evaluate the theoretical stability predictions in finite gamesQ-Learning dynamics · Random finite gamesagreement with predicted stability boundaryHelped

Surprising findings

Limitations

Experimental setup

Datasets: randomly generated Gaussian payoff matrices in network games (Network Sato Game)

Benchmarks: Network Sato Game (ring and fully connected networks) random Gaussian network games

Metrics: probability of non-convergence convergence to QRE / stable fixed point

Baselines: fully connected network (N-1 neighbours) two-player game boundary

Builds on: Q-Learning dynamics (continuous-time approximation) Quantal Response Equilibrium generating functional approach for disordered systems Sato-style rock-paper-scissors game prior stability boundary analysis of multi-player games (Galla-Farmer style)

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy