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Gaussian-Det: Learning Closed-Surface Gaussians for 3D Object Detection
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Proposes Gaussian-Det, which treats 3D Gaussian Splatting primitives as surface descriptors and uses a Closure Inferring Module (flux-based surface-closure prior plus variational feature residuals) to refine multi-view 3D object proposals on 3D-FRONT and ScanNet.
Problem
Multi-view RGB 3D object detection in indoor scenes is ill-posed; existing NeRF-based and projection-based detectors use discrete sampling that fails to capture true objectness, and Gaussian Splatting reconstructions contain many outlier Gaussians.
Approach
Represent each Gaussian as a surface element (center, normal from covariance eigenvector, area), then score proposals by the flux of a constant vector field through the enclosed partial surfaces (near zero for closed objects), using this closure weight to gate holistic proposal features; a VAE-style variational residual handles the underdetermined Gaussian features.
Key results
- On 3D-FRONT, Gaussian-Det reaches AP25 96.7 and AP50 77.7, versus 88.2 / 71.0 for the second-best G-BRNet.
- On ScanNet, AP25 is 71.7 and AP50 is 24.5, versus 66.8 / 20.4 for the best baselines among those listed.
- Gaussian-Det runs at 33.3 FPS with a 24.0MB model, versus 1.51 FPS for NeRF-RPN and 1.11 FPS for NeRF-MAE.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use Gaussian-Det instead of the strongest listed baseline | 3D-FRONT detection · 3D-FRONT | AP@0.25: 96.7 vs 88.2 | Helped |
| use Gaussian-Det instead of the strongest listed baseline | ScanNet detection · ScanNet | AP@0.25: 71.7 vs 66.8 | Helped |
| use Gaussian-Det instead of the strongest listed baseline | ScanNet detection · ScanNet | AR@0.25: 87.3 vs 92.0 | Hurt |
| add holistic surface coalescence (ablation) | Gaussian-Det · 3D-FRONT | AP@0.25: 92.8 -> 96.7 | Helped |
| add holistic surface coalescence (ablation) | Gaussian-Det · 3D-FRONT | AP@0.50: 73.9 -> 77.7 | Helped |
| use closure-based scoring instead of setting the closure score to 1 (ablation) | Gaussian-Det · 3D-FRONT | AP@0.25: 93.5 -> 96.7 | Helped |
| use closure-based scoring instead of setting the closure score to 1 (ablation) | Gaussian-Det · 3D-FRONT | AP@0.50: 75.0 -> 77.7 | Helped |
| add probabilistic feature residuals (ablation) | Gaussian-Det · 3D-FRONT | AP@0.25: 95.7 -> 96.7 | Helped |
| add probabilistic feature residuals (ablation) | Gaussian-Det · 3D-FRONT | AP@0.50: 74.7 -> 77.7 | Helped |
| learn flexible gamma values rather than using fixed gamma=0.5 (ablation) | Gaussian-Det · 3D-FRONT | AP@0.25: 96.4 -> 96.7 | Helped |
| learn flexible gamma values rather than using fixed gamma=0.5 (ablation) | Gaussian-Det · 3D-FRONT | AP@0.50: 76.2 -> 77.7 | Helped |
| use proposal-center-oriented surface normals instead of the alternative orientation strategy (ablation) | Gaussian-Det · 3D-FRONT | AP@0.50: 75.7 -> 77.7 | Helped |
Surprising findings
- Plugging RepSurf-U into G-BRNet lowers AP25 on ScanNet from 63.1 to 47.7, suggesting local surface operators are distracted by Gaussian outliers.
- Point-cloud detectors applied directly to Gaussians already reach performance comparable to multi-view and NeRF-based methods.
Limitations
- Struggles with heavily occluded objects, which is inherent to multi-view detection.
- Jointed objects can form a closed surface and be detected as a single object.
- Closure prior weakens for objects with low exposure to the camera, such as distant or partly hidden ones.
Experimental setup
Datasets: 3D-FRONT ScanNet
Benchmarks: 3D-FRONT ScanNet Gaussian-Grouping open-vocabulary 3D instance segmentation
Metrics: AP@0.25 AP@0.5 AR@0.25 AR@0.5 mIoU mBIoU FPS model size
Baselines: ImVoxelNet NeRF-RPN NeRF-MAE G-VoteNet G-GroupFree G-FCAF3D G-BRNet RepSurf-U
Builds on: 3D Gaussian Splatting VoteNet NeRF-RPN PointNet++ SuGaR
Closest papers by meaning
- GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splatting (CVPR 2025 · similarity 0.86)
- Mitigating Ambiguities in 3D Classification with Gaussian Splatting (CVPR 2025 · similarity 0.86)
- HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting (CVPR 2024 · similarity 0.85)
- VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment (NeurIPS 2025 · similarity 0.85)
- Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting (CVPR 2025 · similarity 0.85)
- Textured Gaussians for Enhanced 3D Scene Appearance Modeling (CVPR 2025 · similarity 0.85)
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