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Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting
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Proposes Unified-Lift, an end-to-end 2D-to-3D instance segmentation lifting method on 3D Gaussian Splatting that uses a learnable object-level codebook plus association and noisy-label filtering modules, avoiding pre- and post-processing.
Problem
Lifting multi-view 2D instance masks into 3D Gaussian scenes: existing end-to-end methods use direct matching and perform poorly, while two-stage methods need complex pre-/post-processing (e.g., HDBSCAN clustering) that is hyperparameter-sensitive and accumulates error.
Approach
Augment each Gaussian with a contrastively learned feature and add a learnable global object-level codebook whose softmax association with rendered features directly yields instance IDs; codebook learning is stabilized by area-aware ID mapping, a concentration loss, and uncertainty-based noisy label filtering.
Key results
- On LERF-Mask, Unified-Lift reaches 80.9 mIoU and 77.1 mBIoU, above the best prior method (Gaga, 74.7 mIoU).
- On Replica, it reaches 41.6 mIoU and 43.9 F-score, versus 39.1 mIoU for the post-processed OmniSeg3D-GS.
- On Messy Rooms, it averages 69.0 PQscene, comparable to the NeRF-based Contrastive Lift (69.0) and far above the end-to-end Panoptic-Lifting-GS (58.6), with about 1 hour training versus 20+ hours.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use Unified-Lift instead of Gaga | 3D scene segmentation · LERF-Mask | mIoU: 74.7 vs 80.9 | Helped |
| use Unified-Lift instead of Gaga | 3D scene segmentation · LERF-Mask | mBIoU: 72.2 vs 77.1 | Helped |
| use Unified-Lift instead of OmniSeg3D-GS | 3D scene segmentation · Replica | mIoU: 39.1 vs 41.6 | Helped |
| use Unified-Lift instead of OmniSeg3D-GS | 3D scene segmentation · Replica | F-score: 35.9 vs 43.9 | Helped |
| add the object-level codebook (ablation) | end-to-end lifting baseline · Replica | mIoU: 25.3 -> 29.5 | Helped |
| add the object-level codebook (ablation) | end-to-end lifting baseline · Replica | F-score: 32.9 -> 39.2 | Helped |
| add the concentration constraint (ablation) | codebook baseline · Replica | mIoU: 29.5 -> 36.3 | Helped |
| add the concentration constraint (ablation) | codebook baseline · Replica | F-score: 39.2 -> 41.3 | Helped |
| add area-aware ID mapping (ablation) | codebook baseline with concentration constraint · Replica | mIoU: 36.3 -> 39.2 | Helped |
| add area-aware ID mapping (ablation) | codebook baseline with concentration constraint · Replica | F-score: 41.3 -> 41.0 | Hurt |
| add noisy label filtering (ablation) | codebook baseline with concentration constraint and area-aware ID mapping · Replica | mIoU: 39.2 -> 41.6 | Helped |
| add noisy label filtering (ablation) | codebook baseline with concentration constraint and area-aware ID mapping · Replica | F-score: 41.0 -> 43.9 | Helped |
Surprising findings
- The naive codebook baseline (29.5 mIoU on Replica) barely beats the previous end-to-end baseline gap, showing that naive codebook learning is insufficient without the proposed modules.
- Removing the normalization term in the ID mapping (area-aware mapping) is what gives the stable multi-view pseudo-labels, which the authors argue is more important than the sparsity term alone.
Limitations
- Relies on SAM 2D masks and chosen granularity; 2D mask quality bounds performance.
- Replica evaluation uses a customized split because the Gaussian Grouping data was not publicly available.
- Per-scene optimization with a fixed maximum of 256 objects in the codebook.
Experimental setup
Datasets: LERF-Mask Replica Messy Rooms
Benchmarks: LERF-Mask Replica Messy Rooms
Metrics: mIoU mBIoU F-score PQscene
Baselines: Panoptic-Lifting-GS OmniSeg3D-GS Gaussian Grouping Gaga LangSplat LERF Panoptic Lifting Contrastive Lift
Builds on: 3D Gaussian Splatting Panoptic Lifting OmniSeg3D-GS Gaussian Grouping SAM
Closest papers by meaning
- Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splatting (NeurIPS 2025 · similarity 0.88)
- GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.88)
- InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception (CVPR 2025 · similarity 0.87)
- Lift3D: Zero-Shot Lifting of Any 2D Vision Model to 3D (CVPR 2024 · similarity 0.87)
- Efficient Decoupled Feature 3D Gaussian Splatting via Hierarchical Compression (CVPR 2025 · similarity 0.86)
- Bootstraping Clustering of Gaussians for View-consistent 3D Scene Understanding (AAAI 2025 · similarity 0.86)
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