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Mitigating Ambiguities in 3D Classification with Gaussian Splatting
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Proposes classifying 3D objects from Gaussian Splatting point clouds (position, opacity, scale, rotation) to resolve ambiguities for wire-like vs flat surfaces and transparent/reflective objects, and releases a 4,000-object real-world GS point cloud dataset built from MVImageNet.
Problem
Point cloud-based 3D classification confuses wire-like and flat surfaces and transparent or reflective objects because point clouds lack local geometry (scale/rotation) and soft opacity information.
Approach
Replace the point cloud input with a Gaussian Splatting point cloud whose per-point scale, rotation and opacity encode local surface type and material transparency, keeping classifier architectures unchanged.
Key results
- Adding GS coefficients improves PointNet overall accuracy from 73.56% to 80.87% (+7.31) on the GS point cloud dataset.
- All six classifiers improve with GS input; PTv3 OA rises from 88.78% to 89.93% and PointMLP from 87.91% to 90.21%.
- Opacity specifically helps transparent or reflective objects such as Train and Mug, while scale and rotation help separate Loudspeaker from Can.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use GS point cloud coefficients instead of position-only input | PointNet · GS dataset | OA (%): 73.56 -> 80.87 | Helped |
| Use GS point cloud coefficients instead of position-only input | PointNet++ · GS dataset | OA (%): 83.02 -> 86.63 | Helped |
| Use GS point cloud coefficients instead of position-only input | PointNeXt · GS dataset | OA (%): 87.77 -> 89.78 | Helped |
| Use GS point cloud coefficients instead of position-only input | PointMLP · GS dataset | OA (%): 87.91 -> 90.21 | Helped |
| Use GS point cloud coefficients instead of position-only input | DeLA · GS dataset | OA (%): 88.78 -> 90.36 | Helped |
| Use GS point cloud coefficients instead of position-only input | PTv3 · GS dataset | OA (%): 88.78 -> 89.93 | Helped |
| Add opacity to position input (ablation) | PointNet · Train | correct-class probability: 0.69 -> 0.86 | Helped |
| Add scale and rotation to position input (ablation) | PointNet · Loudspeaker | correct-class probability: 0.31 -> 0.60 | Helped |
| Add opacity to position input (ablation) | PointNet · Mug | correct-class probability: 0.46 -> 0.66 | Helped |
Surprising findings
- Gains for state-of-the-art classifiers are smaller than for early methods, with DeLA and PTv3 improving by only about 1-1.6 points OA.
Limitations
- GS point clouds require multi-view RGB captures and per-object GS training (over 600 GPU hours), limiting applicability.
- Only a single 4-channel subset of GS coefficients is used; spherical harmonics are excluded for fair comparison.
- Dataset has only 20 categories and 4,000 objects, derived from one multi-view source.
Experimental setup
Datasets: MVImageNet
Benchmarks: GS point cloud dataset (ours)
Metrics: overall accuracy mean class accuracy
Baselines: PointNet PointNet++ PointNeXt PointMLP DeLA PTv3
Builds on: 3D Gaussian Splatting MVImageNet
Closest papers by meaning
- UniPre3D: Unified Pre-training of 3D Point Cloud Models with Cross-Modal Gaussian Splatting (CVPR 2025 · similarity 0.89)
- GaussianPainter: Painting Point Cloud into 3D Gaussians with Normal Guidance (AAAI 2025 · similarity 0.88)
- ComPC: Completing a 3D Point Cloud with 2D Diffusion Priors (ICLR 2025 · similarity 0.87)
- Sparse Point Cloud Patches Rendering via Splitting 2D Gaussians (CVPR 2025 · similarity 0.87)
- LeanGaussian: Breaking Pixel or Point Cloud Correspondence in Modeling 3D Gaussians (CVPR 2025 · similarity 0.86)
- Lightweight Predictive 3D Gaussian Splats (ICLR 2025 · similarity 0.86)
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