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The Complexity of Two-Team Polymatrix Games with Independent Adversaries

ICLR 2025 · Learning theory and algorithms › Submodular and game algorithms · approach: Zero-sum game learning dynamics · 0 citations (OpenAlex)

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Shows that computing an approximate Nash equilibrium in two-team zero-sum polymatrix games is CLS-hard (even with no internal edges in one team), proves CLS-membership when the second team consists of independent adversaries, and gives a projected gradient descent algorithm with 1/ε² running time.

Problem

The complexity of computing Nash equilibria in two-team polymatrix zero-sum games, where each pair of players plays a zero-sum or coordination game; open for two teams after PPAD-hardness for three teams.

Approach

Reduces MinQuadKKT to a multilinear min-max KKT problem with no y_i y_j terms (independence property), then embeds it into a two-team polymatrix game with independent adversaries using two-action players; for independent adversaries, the LP dual yields a minimization formulation whose KKT points give Nash equilibria, enabling CLS membership and projected gradient descent.

Key results

Surprising findings

Limitations

Experimental setup

Baselines: Anagnostides et al. algorithm for two-team games

Builds on: Cai and Daskalakis three-team PPAD-hardness Anagnostides et al. single-adversary CLS membership Daskalakis and Papadimitriou polymatrix zero-sum games

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