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The Complexity of Two-Team Polymatrix Games with Independent Adversaries
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Shows that computing an approximate Nash equilibrium in two-team zero-sum polymatrix games is CLS-hard (even with no internal edges in one team), proves CLS-membership when the second team consists of independent adversaries, and gives a projected gradient descent algorithm with 1/ε² running time.
Problem
The complexity of computing Nash equilibria in two-team polymatrix zero-sum games, where each pair of players plays a zero-sum or coordination game; open for two teams after PPAD-hardness for three teams.
Approach
Reduces MinQuadKKT to a multilinear min-max KKT problem with no y_i y_j terms (independence property), then embeds it into a two-team polymatrix game with independent adversaries using two-action players; for independent adversaries, the LP dual yields a minimization formulation whose KKT points give Nash equilibria, enabling CLS membership and projected gradient descent.
Key results
- Two-team zero-sum polymatrix games with independent adversaries (even with two actions per player) are CLS-hard to find an approximate Nash equilibrium when epsilon is inverse exponential in the game description.
- For independent adversaries the problem lies in CLS, making the hardness tight.
- Projected gradient descent yields an epsilon-Nash equilibrium in time O(poly(|Γ|)/ε²) for payoffs in [-1,1].
Surprising findings
- Hardness holds already for bilinear polynomial min-max objectives that are concave in the max variable, which are the simplest non-convex-concave case.
Limitations
- CLS membership only holds for independent adversaries; with internal adversary edges the problem is only known to be in PPAD.
- Hardness requires inverse-exponential epsilon; does not rule out polynomial algorithms for constant epsilon-type regimes beyond stated bounds.
Experimental setup
Baselines: Anagnostides et al. algorithm for two-team games
Builds on: Cai and Daskalakis three-team PPAD-hardness Anagnostides et al. single-adversary CLS membership Daskalakis and Papadimitriou polymatrix zero-sum games
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