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The Complexity of Symmetric Equilibria in Min-Max Optimization and Team Zero-Sum Games
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Shows that computing epsilon-Nash equilibria in 3-player adversarial team games is CLS-complete, and that symmetric first-order equilibria in symmetric min-max optimization (and symmetric NE in 3v3 team zero-sum polymatrix games) are PPAD-complete, via a symmetry-enforcing adversary gadget.
Problem
Complexity of computing Nash and first-order stationary points in min-max optimization, especially adversarial and two-team zero-sum games, and symmetric equilibria in symmetric min-max problems.
Approach
Reduces symmetric epsilon-NE in symmetric identical-payoff two-player games to adversarial team games by adding an adversary whose payoff penalizes asymmetry between the two team players, forcing x≈y without changing the equilibria; the same gadget yields PPAD-hardness for symmetric min-max and team zero-sum games.
Key results
- Computing epsilon-NE in 3-player (2 vs. 1) adversarial team games is CLS-complete, even for polymatrix games.
- Computing symmetric first-order Nash equilibria in symmetric min-max optimization is PPAD-complete even for quadratic functions, for epsilon = 1/n^c.
- Computing a symmetric 1/n^c-NE in symmetric 3 vs. 3 team zero-sum polymatrix games is PPAD-complete; finding non-symmetric fixed points of GDA in symmetric min-max is FNP-hard.
Surprising findings
- Adversarial team games with n=2 admit a unique Nash equilibrium supported on irrational numbers.
- Symmetric learning dynamics cannot converge to first-order Nash equilibria in polynomial time unless PPAD = P.
Limitations
- Strong (geometric) approximation of Nash equilibria in adversarial team games remains open.
- Complexity of computing general first-order Nash equilibria (GDAFixedPoint) is left open.
Experimental setup
Builds on: CLS-hardness of symmetric identical-payoff games GDAFixedPoint PPAD membership Daskalakis-Goldberg-Papadimitriou PPAD-hardness of Nash
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